Progressive Training Overhaul
Thank you to everyone that has offered feedback and reported bugs.
This mod completely removes the old training system and replaces it with new items. It is compatible with all other mods, other than ones that affect the base training system (dummies, researches, functions). If that is the case just place the other mod after this one in the load order, this mod will still work perfectly fine. Import your save file for new game items to take affect.
I felt the training system was not only extremely limiting, but then the only mods available added game breaking training levels. If you have been looking for a mod that adds all variations of training to the game, as well as adds a leveling system that increases training stats as your cities research increases, then this mod is for you.
These levels are designed to play smoothly with the normal progression of the game, and believe me, making it up to Electronic will be no easy feat.
Levels:
Shoddy – Available at the beginning of the game. Trains up to lvl 15.
Basic – Requires blueprints that are cheap and readily available to unlock research. Trains up to lvl 25.
Standard – Requires blueprints that are available for a steeper price. Trains up to lvl 35.
Advanced – Requires blueprints that are expensive and harder to find. Trains up to lvl 45.
Electronic – These are the rarest and by far the most expensive, but boost your lvl to 60 and best of all, allow for two people per training dummy. But at a cost, these are electronic and do pull on your power supply.
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Each training type has a version for each level.
Training types added:
Ninja Schematics:
Lockpicking, Assassination, Crossbows, Perception, Stealth, Thieving, Turrets, and Aiming
Economy Schematics:
Armour Smith, Cook, Farm, Bow Smith, Robotics, Science, and Weapon Smith
Combat Schematics:
Athletics, Blunt, Dexterity, Dodge, Hacker, Heavy Weapon, Katana, Martial Arts, Medic, Melee Attack, Melee Defense, Polearm, Sabre, Strength, Toughness.