US GTR Multiclass
A "lore friendly" multi-class car set based on the American Le Mans Series’ GT1 and GT2 classes from 2004 to 2009.
US GTR Multiclass
Top speed:300 km/h or 190 mph
Weight:1300 kg or 2850 lbs
Acceleration:65
Grip:32
Turbo:1.10x Top speed
Turn rate:1.60
Update 10/3
Scale: 0.80 -> 0.78
Top Speed: 300 km/h
Weight: 1350 kg -> 1300 kg
Acceleration: 67 -> 65
Grip: 45 -> 32
Turbo: As-is
Turn Rate: 1.50 -> 1.60
Rebalanced team stats
I tried my best to give these cars a "kick" to them on tight corner exits, but it’s simply not possible. Because sliding works entirely with turn rate and grip, this is as close to a "raw" 2000s GT racing car feel as I think I can get with UR2D2’s handling 🙁
Grip sits in between F-eSports 1 and 2 cars, but the acceleration was reduced greatly to give some "scale realism" – you’ll be reaching top speed a lot less frequently, especially on smaller scale or tighter tracks.
Scale was reduced from the GTW-based 0.8 to a slightly smaller 0.78, resulting in lower (but not completely eliminated) collisions on tracks with tight AI lines, like UAE Night.