One Hundred Relics

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Author: §

Last revision: 21 May, 2023 at 00:16 UTC

File size: 3.8 MB

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Description:
Introduction

This Modpack contains the following:

18 Common
21 Uncommon
13 Rare
8 Boss
1 Special/Event
19 Shop

80 Total / 100 Planned

Including base class exclusives amongst them.

This Relic Pack is under construction. Debugging, balance changes and additions and even reworks will be made every so often.

Please Rate if you enjoyed it! It will motivate me to work on it more often and faster. Leave any feedback as well, I read everything.

Art done by BrutalFlamingo! Find his work here linktr.ee/bringoflamingo

Update

A new week, a new update!

# Updates:
A new "series" of shop relics have been added to the game. They revolve around drafting or using Status’ in a unique way – as Slimy Anchovies did for Slimed. The purpose of these relics are to allow the player to make more riskier choices for bigger potential payoffs using the deck as a conduit of that risk. See below for details:

  • Rum added to the game. This Relic allows you to draft Dazeds and turn them into permanent Strength at a Rest Site but you’ll have to sleep off your hangover!
  • Lizard on a Stick added to the game. This Relic allows you to draft Burns and the more you have and draw, the more damage you will deal. Hold onto them for too long though and they might just burn back.
  • Empty Star added to the game. A mysterious star sold by the merchant. At first, all it seems to do is add Void to every combat, that is until you absorb a boss’ soul. Return it to the merchant then for a special surprise.
  • Sharp Nails added to the game. This Relic allows you to draft Wounds, a terrible status card. The scars of battle can however be mended with skin and steel. Turn them into Plated Armour when Smithing.
  • Gremlin Paw fixed.

# Updates part 2:
Shortly after the previous set, I’ve been working on a new set and a few reworks regarding card skip functionality – Ala Singing Bowl. Find the following:

  • Gold Paint now uses Card Skip function.
  • Silent’s Teeth Necklace reworked to add Shivs based on card skips.
  • Sausages added. At the end of combat, heal damage equal to the number of skipped cards.
  • Poison Pot added to Silent. Toss a bouncing poison vial that deals 2 damage. Bounces equal to number of skipped card rewards.
  • Sandwich added. Buy from the merchant to increase max HP by half your deck size.
  • Packed Lunch buffed by 1 Heal.

The new batch are probably my most *experimental* yet so any feedback will be appreciated.