Five Nights at Scrapboys 2
Important: Turn on Advanced Physics Every Time you play this challenge!
Recommended: Brightness -20
It’s finally done!! I’ve been working on this challenge on and off since January 2024 and I finally got myself to finish it. I hope you enjoy!
Five Nights at Scrapboys 2 is the sequel to my previous FNAF Fan challenge pack Five Nights at Scrapboys. (http://steamcommunity.com/sharedfiles/filedetails/?id=2985682299)
It’s way more advanced than the first one.
For example, it includes stuff like real randomness, so animatronic encounters are not as predictable. When you get caught, the game doesn’t end by making you win, but by automatically resetting the challenge!
And the night doesn’t end after a timer, but when you finish your job. Which means no waiting, and that this FNAF Challenge is somewhat speedrunable!
You can first try to beat the night, and then try to beat your time!
Your job is to fill up the Silos at the Drinks Counter of the Pizzeria for the next day.
Extracting the Drinks from their Barrels in the backroom, to fill up each Silo with their corresponding Drink.
Once both Silos are full, you’re free to go back home!
Do this for 5 nights and you’ll get that beautiful paycheck!
- If all the Lights do a quick Flicker, that means something showed up at your Door or your Window. And don’t forget, a light can’t flicker if it’s already off.
- YellowFriend and RedBoy, are very sensitive to Light.
- BlueBuddy is very sensitive to Loud Noises.
- RedBoy will try to reach you by sneaking through the Ventilation, he will try to hide his "steps" by only approaching when you’re making Noise. Don’t let him get too close to the Vent Cover, and keep him as far back into the Vent as you can.
How many animatronics are active and how aggressive they are, will depend on which night you’re on.
Good luck!