Stop NPC Gate Breaking – Wandering Traders Fix

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Author: Leet

Last revision: 17 Dec, 2025 at 04:00 UTC

File size: 412.51 KB

On Steam Workshop

Description:
READ!!!

IMPORTANT – THIS MOD REQUIRES:
"SCAR’s Pathfinding FIX"
https://steamcommunity.com/sharedfiles/filedetails/?id=2424904535
"SCAR’s Better AI for NPCs"
https://steamcommunity.com/sharedfiles/filedetails/?id=3176480208
– When entering the game PRESS CTRL+SHIFT+F11 to reconfigure AI paths.
These mods from SCARaw are a MUST-HAVE if you’re playing Kenshi, awesome FIX mods.
Install both in this order, only after that install this mod.

As you all know, some NPCs who are considered "Wandering Traders" such as Nomad Traders, Slave Traders, among others, often don’t respect the "Private" and "Locked" status of your settlement gates and go into a frenzy of fury to destroy them and continue their journey as if nothing happened. This mod prevents this by adding a condition to traveling NPCs and their animals. This condition makes them behave intelligently when encountering a closed gate blocking their passage, causing them to return to their origin point (hometown). This usually happens if you built a camp blocking the passage of these NPCs, such as in the Rainbow Valley which is a route for various traveling groups.

Features:

– Adds a condition to passive NPCs to check the gate status they are passing through.
– If the gate is closed, they retreat to their origin point.

Notes:

– Does not change the behavior of normal NPCs who invade you and other aggressive NPCs, only travelers.

Load Order:
> SCAR’s Pathfinding FIX
> SCAR’s Better AI for NPCs
> DontSmashGates.mod (this mod)

Check the full load order guide below:
https://steamcommunity.com/sharedfiles/filedetails/?id=3607656102

Also Available on NexusMods: https://www.nexusmods.com/kenshi/mods/1822

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Required items:

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SCAR's Pathfinding FIXSteam Workshop
SCAR's Better AI for NPCsSteam Workshop