Skyport

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Author: castindo

Last revision: 12 Dec, 2025 at 01:24 UTC

File size: 2.24 GB

On Steam Workshop

Description:
Originally a reconnaissance starport designed to facilitate interstellar travel, the megastructure serves as another gateway among Heritage’s many branches; a collection of decentralized information depots, each interlinked as a means to record and discover every interpretation of what was, has, and is yet to be known.

Unfortunately everyone was compressed into miniscule particulates after discovering that everyone and everything is fictional and nothing is real.

Map is called gm_skyport

To ensure all materials are properly loaded, make sure you are using the chromium branch of gmod (x86-64).
Report missing assets in the discussion tab below.

No additional content required, although this map is pretty intensive (especially outside).
If you want, you can remove the most expensive entities by typing "ent_remove_all env_sprite" and "ent_remove_all info_particle_system" in the console.

Highly recommended to use HDR, as the fake skyboxes are made/configured with HDR in mind; mat_hdr_level 2
(you can still play in LDR, but some features may appear too dark/bright.)

Features
– Navmesh
– Nodes, air nodes
– HDR
– Cubemaps
– Elevators and lifts
– Death/damage triggers
– Custom particles
– Custom soundscapes
– Lots of animated textures; maybe too many?
– Nocturnal elements above a gleaming city at dusk
– Large, open rooms.
– Heritage

Locations
– Overlook
– Security
– Hangar
– Central Hub/Gates
– Heritage Outer Vanish/Catalyst
– Heritage Aggregates/Primary Axon

Engineering Bay and Heritage Sublevels are currently TBD.

If it hurts too much to look at, you can lower the bloom from the hdr by adjusting the "bloom" overlay in the spawnmenu.

To disable the vanish system protecting Heritage, you’ll need to recover 3 admin cards, hidden away in Overlook, Security, and Hangar.

Alternatively, you can input these commands into the console to activate/deactivate the vanish system, respectively; "ent_fire secret04_vanish_enable trigger", or "ent_fire secret04_vanish_disable trigger"

Credits

thanks to natko for reuploading Philip Klevestav’s scifi textures 12 years ago
https://gamebanana.com/mods/7425
https://gamebanana.com/mods/7432

music on the radio is
Mirror Forest – Hello Meteor

(to my knowledge), the rest of the assets are from:
IPs owned/licensed by Valve Software
stock assets
custom-made assets (models, sounds, textures)

There’s about thirteen different renditions of what I wanted this map to become, with it initially being a remaster of gm_remote. However, this ended up becoming a 5 month long visual lexicon/feature creep showcase, all crammed into one quasi-sci-fi-high-shy megastructure (typically what all my maps end up turning into anyways).

Learnt a lot from this, despite how old this engine is.

Also yes, i lied, this map turned out to not just be "medium sized" and actually weighs 500 gigs cod expansion style

Mary Krimas, Happy Quanta