Diadochi Remastered
Two years ago I created the Diadochi campaign . The mod had several limitation due to hardcoded limits that meanwhile were removed by Feral Interactive in the latest patches. So, I decided to publish a remastered version of this mod that includes new features, such as civil wars for all factions, emergent factions, religion and diplomacy (see below).

- Campaign starting in 302 BC: Following the death of Alexander the Great, his successors (known as "Diadochi") would engage in a series of conflicts for supremacy. After eleven years of wars, the empire became dominated by five generals who declared themselves kings: Kassandros, Lysimachus, Antigonus Monophthalmus, Seleucos Nicator and Ptolemy Soter. Antigonus resumed the hostilities by sending his son Demetrius to regain control of Greece and a coalition was formed to defeat him. This is the setting of this mod.
- Seven playable factions: Macedon (Kassandros), Thrace (Lysimachus), the Antigonid Kingdom (Antigonus Monophthalmus), the Seleucid Empire (Seleucos Nicator), Egypt (Ptolemy Soter) the Maurya Empire (Chandragupta Maurya) and Bactria (emergent faction).
- Twelve non-playable factions: Epirus, Sparta, Rhodes, Cretan League, Illyria, Bosporus, Scythia, Dahae, Armenia, Bithynia, Nabataea and Media Atropatene.
- Five emergent factions: Athens, Parthia, Persia, Cappadocia and Arachosia.
- ALL factions (playable, non-playable and emergent) may have civil wars.
- The mod features nine religions: Hellenic, Greco-Egyptian, Zoroastrianism, Hinduism, Paganism (Balkan and Steppe), Amazigh, Nabatean and Judaism.
- The campaign map is based on the Alexander’s campaign. It includes new regions and “Terra Incognita” (an unconquerable region located mainly in desert and steppes to focus the campaign in the most important cities of this period)

- New animation for hoplites
- Seven Wonders of the Ancient World return in this campaign.
- In this campaign you can find some historical characters such as Pyrrhus of Epirus (by this time he was not King of Epirus; he was exiled) and Prepelaus (one of the greatest generals serving Kassandros). Seleucos also starts the campaign commanding Indian elephant because historically he received these beasts from the Maurya Empire as result of the peace agreement signed recently with Chandragupta. Antigonos was known as the "one-eyed" ("Monophthalmus") and his portrait reflects this.
- Traits: Demetrius, son of Antigonus, has some traits that represent some recent events, such as “bad siege attacker” because he failed to besiege Rhodes.
The grandson of Antigonus and the son of Seleucos are the faction leaders of Macedon and the Seleucid Empire, respectively, in the original Rome 1 campaign. To reflect this, they have the same traits in both campaigns to give you a sense of continuum. - Mercenaries: the mercenary system of Imperial Campaign was restored, i.e., you can only recruit local troops as mercenaries and not troops that are already part of the faction roster. New mercenary units were included such as the Indian mercenaries, Nubian Infantry (in Upper Egypt) and some mounted camel units (in regions with camels as a resource). Antigonus deployed some of the best mercenaries that money can buy in the Battle of Ipsus. To reflect this, the Antigonid kingdom has access to more mercenaries than other factions.

- There is a rare CTD that occurs when captains join a civil war faction and have the same name of another captain from the civil war faction.
- Sometimes the game fails to give the faction leader trait to a civil war faction when it emerges. As result, the faction may be destroyed in the same turn as they emerge.

I’m considering the possibility to include Rome as an emergent faction.