Screen Space Reflections (SSR Shader)

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Author: Evgeny Akabenko

Last revision: 29 Nov, 2025 at 02:34 UTC

File size: 267.03 KB

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Description:
SSR

— Screen Space Reflections

Features:
  • Bumps and speculars from brushes are now used.
  • SSR works by entity, by Lua config, by entity class, by reconstructed bumps.
  • Separate settings for SSR intensity by world and by stencils for ents have been introduced.
  • SSR supports the following parameters from brushes:
    $envmaptint
    $bumpmap
    $envmapmask
    $basecolor
    $basealphaenvmapmask
    $surfaceprop
    $alphatestreference
    $alphatest
    $phongboost
Supported addons by default:
Links:
How to add ents to stencil config?
— CLIENT Lua code hook.Add("ConfigClassesSSR", "MyConfigEnts", function() return { — Half life 2 ["item_suit"] = true; ["combine_mine"] = true; ["grenade_helicopter"] = true; } end)
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