House Relations Fix

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Author: Fik

Last revision: 21 Dec, 2025 at 01:32 UTC

File size: 527.74 KB

On Steam Workshop

Description:

Quick fix for house feud relations getting +10000% good will from events. Because I hate them, and I want to keep hating them. (Looking at you Karlings.)

If any events were missed or relation values feel off, please leave a comment. There are potentially many such issues in the event files and these are the ones I’ve found so far.

When PDX is back from break hopefully this will be fixed, I’ll remove it when it has. Until then enjoy!

Update: 12/20/2025

Took some time to better understand the issue. The problem stems from any event that changes house relations with the "de_escalation" reason. Vanilla value is set 100, but some multiplier is causing that to 100x. For now I have corrected my values to 1. So when a "de_escalation" event fires it will result in a 100% increase in relation, pushing the relation out of Feuding territory and into Rivalry. I believe this is the intended mechanic. Also found a few values I missed originally.

Probably not taking the time to figure out the multipier issue so this will be the the last update to the mod unless another issue is found.

Mod is incompatible with any other mod that overwrites the following and those authors will need to fix the issue themselves:

death_management_events.txt
bp1_house_feud.txt
murder_outcome_reworked_events.txt