FIP – RobCo

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Author: Bavarian Barbarian

Last revision: 15 Nov, 2025 at 15:37 UTC

File size: 6.84 MB

On Steam Workshop

Description:
Fallout Immersion Project – RobCo

“Automation for a brighter tomorrow — even if there’s no one left to see it.”

[ko-fi.com]

[Open Beta] This mod is under active development — updates and patches may drop anytime.
Your feedback directly shapes development!

“Make it work first, then make it good later.” — FIP directive

Features
  • Replaces all vanilla RimWorld Mechanoids with authentic Fallout Robots.
  • Reworks Mechanitor content into immersive RobCo mechanic gameplay.
  • Enhances mech mechanics while preserving vanilla balance and pacing.
  • Adds new content, structures, and surprises to explore.

Future Development

Upcoming features planned for the next update cycle:

  • Giant Robots: Build Liberty Prime, Robo Scorpions, and more.
  • Custom Paint Jobs: Give your NCR and Brotherhood units a proper faction look.
  • Vertibots: Automate logistics and defense with aerial robotics.

Requirements
  • Biotech DLC – Required (core functionality)
  • Odyssey DLC – Optional (for Eyebot Duraframe)

Development Notes
  • I am new to Rimworld modding — your feedback is invaluable. Tell me what you love, what needs tuning, and what you’d like to see next.
  • This mod is part of the Fallout Immersion Project (FIP) – a complete modular overhaul inspired by Fallout’s lore. The Fallout Immersion Project is not affiliated with the Fallout Collaboration Project (FCP). However, it draws inspiration from their incredible work and aims to complement it. You can find me on the FCP Discord in the Fallout Immersion Project channel.

Fallout Immersion Project Modules

Art & Assets
  • All current textures and sprites created by MisterHouse.
  • Professional artwork is planned — if you’d like to help upgrade visuals, consider supporting the project below.

Support the Project

[ko-fi.com]

Download
Required DLC:

These DLC should be installed in order to use this item.


RimWorld - Biotech