Large Onagers for Empire of Sand, Slavics, and Celts

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Author: Techpriest Enginseer

Last revision: 1 Dec, 2025 at 08:35 UTC

File size: 694.66 KB

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Description:

I thought the DLC factions were not supposed to get Large Onagers, but this seems to be an oversight (because their rebel/separatist can train it without a problem…)

Ebdanians, Picts, and Caledonians now have access to Large Onagers (borrowed from Nords like their rebel counterpart)

Anteans, Venedians, and Sclavenians now have access to Large Onagers (borrowed from Germans like their rebel counterpart)

Garamantians, Lakhmids, Aksum, Himyar, and Tankuhids (must be settled, they are not true nomads after all!) now have access to Large Onagers (borrowed from the Sassanids like their rebel counterpart).

Lakhmids, however, like other Sassanid satrapies and allies, get access to upgrade their Large Onagers into Sassanid Onagers.

Unrelated to Large Onagers, but I feel this doesn’t warrant another mod. Allowed the Tankuhids to access the House of the Hagia Makatas when they settled still allowing them to train Clibanarii as long as they kept their Eastern Christianity faith.

Empire of Sand’s religious military building grants +1 Religious Influence of their respective religion.

Eastern/Desert Kingdom culture has access to a relatively weaker Imperial Palace that is only meant for the Tankuhids and Lakhmids, whose capital is not in a major city.

Reworked mercenary techs. They require 25000 and 1 turn to research instead.

Adds Road Development to the Barbarian Civic Market’s side. Not as much as their civilized counterpart, but something to make it feel like the Barbarian roads aren’t downgraded and limited to requiring Gems.

Mercenary Contracts (Barbarian)
+8 Morale for Mercenary
Mercenary Contracts (Hunnic)
+10 Morale for Mercenary
Barbarian Recruits (Roman)
+3 Morale for Mercenary
Mercenary Exploitation (Roman)
+6 Morale for Mercenary
Mercenary Employment (Eastern/Desert)
+5 Morale for Mercenary

Market Stalls
+5 Road Development
Trade Depot/Slave Trader
+10 Road Development
Fairground/Slave Market
+15 Road Development
Quarry/Stone Cutter/Builder’s Workshop
+10/15/20 Road Development
Clay Pit/Lime Maker/Plastermaker
+5/10/15 Road Development