Improved Unit Behavior
This is a small mod that improves units ability to follow and retain orders as well as reduces the chance units will become idle while enemies are nearby. This mod is based on the ‘Increased Responsiveness’ mod that mysteriously vanished from the workshop. This mod is different in some ways and includes some additional features. If you would prefer the original mod, I suggest checking out Increased Responsiveness – re-uploaded edition. A full breakdown of the changes as well as the reasoning for each one can be found below.
break_off_ignore_collision_time Changed from 0 to 1
This allows unit models to not be blocked by stray enemy models when breaking away from combat by allowing them to ignore collision for 1 second after an order is given.
entity_action_attack_formed_combat_distance Changed from 2.5 to 10
entity_action_attack_formed_tether_distance Changed from 2 to 8
max_range_for_attack_mode_local_attack Changed from 3 to 12
This allows units to react to enemies further away and better persue targets.
NOTE: Putting units in guard mode will cause them to hold a position rather than pursuing engaging units.
generic_matched_combat_percentage Changed from 60 to 100
This ensures large monsters will always attack each other with appropriate attack rather than an attack for an infantry unit. Who doesn’t love giant kaiju fights?
melee_attack_threshold_modifier_artillery Changed from 1 to 0.5
melee_attack_threshold_modifier_idle_ammo_remaining Changed from 0.85 to 0.25
melee_attack_threshold_modifier_idle_default Changed from 0.14 to 0.01
melee_attack_threshold_modifier_ordered Changed from 0.22 to 0.75
This makes units react faster to being attacked in melee while they are idle and less likely to react when they are given a different order.
melee_seconds_in_close_proximity_to_stop_pursue Changed from 1.5 to 0
This makes pursuing units attack targets as soon as they are within range.
projectile_aiming_target_size_modifier Changed from 0.9 to 1
This removes the small accuracy buff to ranged units when shooting large targets.
projectile_friendly_fire_ignore_allies_height_coefficient Changed from 1 to 0.9
projectile_friendly_fire_ignore_allies_radius_coefficient Changed from 1.7 to 0.9
projectile_friendly_fire_man_height_coefficient Changed from 1.15 to 1.1
projectile_friendly_fire_man_radius_coefficient Changed from 2.2 to 1.5
This improves the ability of ranged units to shoot past allied units when there are exposed enemies.
NOTE: Values were chosen to increase leniency when shooting around allied unit while not letting them shoot through allied units
unit_firing_line_of_sight_considered_obstructed_ratio Changed from 0.75 to 0.25
This lowers the required number of models that are not able to fire for the unit to see itself as obstructed. This will make the unit keep moving until more of the models can fire.
- Compatible with existing saves
- Compatible with multiplayer
- Can be removed