Karma Extended『☆』
Increases the maximum and minimum karma cap to +200/-200 and adds additional perks for characters with very high or very low karma.
- Positive karma cap increased to +200. Save up more karma without it going to waste.
- New perk for ‘Good’ feat: 10% chance small crimes will cause no karma loss.
- New feat at 200 karma: Pure-hearted
- +5 Nether resistance
- +5 Charisma
- Additional 15% chance small crimes will cause no karma loss (for a total of 25%)
- Negative karma cap decreased to -200 after obtaining the ‘Evil’ trait. Is this really a boon?
- Unlock trading with a new NPC (see below)
- New feat at -160 karma: Malevolent
- +5 Holy resistance
- +5 to stealing, lock-picking and stealth
This totally legit vendor which resides in Derphy has a very official license to sell gold bars. At a small premium of course.
They will only trade with Malevolent characters. This gives an alternative to paying taxes for obtaining gold bars. Higher level shop will sell more gold bars.
Note that the NPC inventory will only generate stock when you have the feat, if you obtain the Malevolent feat after you need to wait until the next restock.
Can I change the min/max karma cap or disable the feats?
Yes, everything is configurable.
Can I add/remove the mod mid-save?
Yes, you can add/remove at any time. Your karma will adjust to normal limits the next time you gain or lose karma.
Where do I get the new feats?
Similar to the Good/Bad feats of the base game, there is a chance of obtaining them after sleeping.
Doesn’t the no karma loss perk just promote going max karma and going on a crime spree?
Maybe. Sounds perfectly in line with the game to me. The perk will weaken the more karma you lose though, so it will stop working eventually.
Where can I find the characters in the preview image?
Not included, they are just clickbait, sorry :^) I promise the mod is probably still good.
Required items:
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(Stable) Custom Whategg Loader — Steam Workshop