Stop AI from Towning RGOs
Adds a foreign building that stops AI from towning that location. Hopefully.
Building name is: "Don’t build towns over me"
It should only be able to be built in your subject’s territories.
This is my first time making a mod for this game. Don’t expect support because I have no idea what I am doing. Suggestions and advice is appreciated.
I don’t know how to stop the AI from using it, please let me know if you have any suggestions on that
This is the code for the entire mod:
Enclosed_farmland = {
is_foreign = yes
max_levels = 1
pop_type = burghers
category = colonial_category
employment_size = foreign_trade_employment
pop_size_created = foreign_trade_employment
rural_settlement = yes
country_potential = {
is_ai = no
}
location_potential = {
owner ?= { is_colonial_subject = yes }
}
allow = {
}
build_time = rural_build_time
expensive = yes
allow_wrong_startup = yes
unique_production_methods = {
Enclosed_farmland_maintenance = {
weaponry = 0.1
category = building_maintenance
}
}
construction_demand = simple_colony_construction
modifier = {
cannot_upgrade_location = yes
}
}