Signalis Weapons
Adds several weapons from, and inspired by, Signalis.
…It would appear I failed to remove the unimplemented weapon templates. Basically, if you see an item in your inventory that has no panel image, it won’t have a model or firing animation. You’ll be holding nothing. When these custom models are finished and implemented, they will be added, but until then, ignore them? I guess? I think it would be more effort to fully remove them than it would be to just leave them in until it’s fully functional.
(More Screenshots will be added once I get some Signalis Cosmetics working, so I can get both the cosmetics and guns together for just better pictures)
(Current images use the Elster mod made by Asthye, model made by YnotBoYii)
This mod aims to add several weapons from the hit indie survival horror game; Signalis. Currently, this mod adds 8 weapons, with plans to add more later on. Currently implemented:
Pistol: Type-75 ‘Protektor’ (CZ75)
Pistol Ein-12 ‘Einhorn’ (Rhino 200DS)
SMG: Type-84 ‘Drache’ (SMGII)
Shotgun: Type-12 Flechette (SPAS12)
Sword: EIG-2 Disposable Stun Prod
Bolt Caster: BW-5 ‘Nitro Express’ (Over-Under Rifle)
Grenade Launcher: LP-265a ‘Leuchtpistole’ (Flare Gun)
SPARK Cannon: MNHR Mining Laser (SAPR Variant
Custom weapons planned to be implemented in the future are:
Assault Rifle: G36K
LMG: Minimi Para
Sniper: FRF2
Shadowkeeper: PB-1S
Hunters Axe: Machete
Vektor Rifle: SL9SD
Bullpup Rifle: G11
Autopistol: CZ75 Auto
Battle Rifle: G3A4
Ballistic Shield: Using code from Ballistic shields and requiring it as a dependency.
Again, any of the above unimplemented weapons are open to suggestions for alternatives, as none of them have any established lore presence. I do want to stay away from AK or AR-pattern rifles, and the FAL, the former because they have strong national identities that are outside of the scope of Signalis’ aesthetic, and the latter because it is sometimes used as a dog whistle. Mainly looking for Europe-built or Europe-designed weapons, as that’s the aesthetic Signalis uses. I went heavy on German designs, but that’s because they’re just really good. So good, in fact, that most militaries in Europe use weapons that are made by them or Belgium.
I am playing with the idea of making the Stun Prods actually disposable, and having the machete, which was cut from Signalis, but mostly implemented, as the sword. But then I wouldn’t know what to make the Hunter’s axe.
I’m going to be taking a break from development to work on making character cosmetics instead, which also gives people time to make suggestions for custom weapons. Just helps me keep momentum if I break things into pieces and shuffle between them. Finishing this took a lot out of me.
Signalis Tactics.
Required DLC:
These DLC should be installed in order to use this item.
XCOM 2: War of the Chosen
XCOM 2: Alien Hunters
XCOM 2: Shen's Last Gift
