First-Person Body Reliant Foot kick

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Author: mtbNTB

Last revision: 7 Dec, 2025 at 21:51 UTC

File size: 6.62 MB

On Steam Workshop

Description:

Based heavily from mighty foot engaged. it’s not a requirement, and may cause conflict.

enter this in the console
"bind z mightyfootengaged"

Important note: if you’re installing Vuthakral’s Extended Player Animations, it’s best to disable them, because this addon already consist of them. (this is done to resolve the conflict with the kicking animations)

Instead of creating a temporary client side model entity for the kicking part, now it’s fully reliant with First Person Body addon that plays the thirdperson animation.
What i did is basically making the thirdperson animations that can fit better when in firstperson.

Pros:

  • The kick visually syncs with your first-person body rather than “snapping” or disappearing during transitions.
  • No more stretched leg models if your playermodel is small.
  • Consistency of both firstperson & thirdperson, as animations now rely on the player’s actual model.

    Cons:

  • Reliant on First-Person Body and DynaBase (which means without both, you don’t see ♥♥♥♥ at all)
  • You can’t kick upwards (first-person body doesn’t allow visible body past half your playermodel’s height)
  • Limited in terms of aim accuracy, as the kick animation doesn’t exactly follow your aim.

    i don’t recommend you installing this unless you want some kind of realism ♥♥♥♥ or something like that.