Reinforcements – Thousand Sons – New Faction

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Author: Malaikat

Last revision: 28 Oct, 2025 at 12:04 UTC

File size: 36.81 MB

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Description:
Tzeentch’s most faithful – The Thousand Sons

The Thousand Sons are a new faction for Gladius. They rain down destuction upon their enemies with their various warp fuelled powers.

The Thousand Sons use requistions as their primary ressource. Ore has been renamed to Cabal Points and can be used for various rituals to change the tides of battle.

The Thousand Sons are an army with a large number of psyker units among them. Many units have special abilities that expand their role beyond the simple annihilation of their enemies.

An important ability on your hero units and researchable late into the techtree is "Flow of Magic". This passive ability empowers nearby allied units, it may grant them new abilities, increase the damage of their weapons or unlock new weapons among other things.

The lands under Tzeentchs control are in a steady flux, every turn the ressource bonus of tiles in Thousand Sons cities undergoes change.

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To play the Thousand Sons you require the Chaos Space Marines DLC.
Additionally the following DLCs add more units to the faction:
Assault Pack DLC
Firepower Pack DLC

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I’m looking forward to your feedback. The Thousand Sons are an ongoing project and everything is up for change.

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For this mod I only mostly repurposed already existing models and assets, so some units might look slightly weird. I’m sorry if this breaks your immersion.

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Special thanks to Doc for allowing me to make use of his Bloodletter Model for the Tzaangors.
Special thanks to dexgattaca for his Hell Talon Model and granting the community the privilege to reuse them.
Please check out their mods.

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Required DLC:

These DLC should be installed in order to use this item.


Warhammer 40,000: Gladius - Chaos Space Marines