Lore Accurate US Navy: A USN Cheat Mod

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Author: merlin302

Last revision: 31 Dec, 2025 at 18:16 UTC

File size: 3.66 MB

On Steam Workshop

Description:
Is "Very Cheesy" not easy enough?

Do you have nightmares about the local Slava lighting up your battleship strike group the instant it gets spotted?

Lost half of your CSG because you thought 20 year old targeting drones were actually Backfires?

If you answered yes to any of the above: Lore Accurate US NAVY (LAUSN) is the mod for you!

LAUSN is a mod that buffs US/NATO weapons to stupid levels so you can really show [USSR/WP/China] who’s boss!

With LAUSN, you can enjoy an exciting powertrip as you curbstomp the mightiest enemy forces with nigh-uninterceptable ASMs. Defeat enemy air-raids with ease using mach 15 ARH+DL SAMs. Dominate below the waves with hyper-hyper cavitating torpedoes. Of course, air and ship-based sensors have also been buffed to allow you to put these new weapons to good use. Lastly, some weapons have received additional functions that may prove very useful.

This mod is NOT meant to be realistic, has no bearing in reality, and represents a massive middle finger to Newton with how much physics it disregards. This mod is not meant to be political.

I made LAUSN in like a few hours, and I have no idea if I will keep updating it, but please enjoy it while it’s here and functioning. May work with other mods that add/overwrite things like NTU/RSA/PELT, depending on how you set the load order, but I have not tested this.

Some features of the mod are based on features present in other mods, such as A2G Sparrows (NTU), IR Tomahawks (NTU), and extended range guns (USN Gunfighter); no code was taken from other mods on the workshop.

What this mod changes:

-SAMs have received buffs to Pk and CM resistance.
-All SAM speeds and ranges drastically increased to stupidly unrealistic levels (8000-15000 knots).
-RIM-66/67 family SAMs are now ARH with loft.
-SAM launcher reload and warmup times drastically reduced, especially for the Sparrow box launchers.
-Most SAMs can now be used as a very long range and very fast ballistic missile.
-MK46 and MK48 torpedoes received seeker buffs.
-MK46 and MK48 torpedoes have stupidly long range and speed now.
-MK46 and MK48 torpedoes can now intercept incoming torpedoes (50/50 on this).
-Mk46 torpedo can now hit enemy ships (50/50 on this).
-CWIS ranges significantly extended, Pk increased, velocity increased, ammo increased, reload reduced to like 2s.
-All guns received significantly higher ranges, muzzle velocity, firerate, and reload reduction.
-All guns received buffs to their chance of intercepting a missile .
-406mm guns on the Iowas are now extremely funny.
-A bunch of radars and sonars were buffed (incl SPS-49, which should cover almost every USN ship in game).
-Shrikes are now extremely scary
-Hawk(2A) batteries can actually hit things now, its honestly incredible what buffing PK from like .65 to .99 can do.
-Aircraft launched AAMs have received Pk, speed, and range buffs.
-Aircraft launched AAMs have received the Ace Combat STDM treatment (besides a few AIM-9 variants I think).
-Air, sub, and ship launched ASMs received varying buffs to range, speed, and ECCM.
-Air launched Harpoons and Phoenixes are now longer "special weapons" -> more ammo basically.
-BGM-109C can now target ships.
-Chaff and noisemaker reload times reduced.
-Torpedo tube reload times reduced.
-Random towed decoy got buffed to like 99% chance to distract an incoming, but I forgor which one.

Known issues:
Anything that uses the same weapons is buffed so scenarios against Iran are now prophetic depictions of 18th-generation warfare.
Random ahh soviet patrol boats have US chaff and US Noisemakers for some reason, so they will start tweaking with their CMs (tip: launch 2 harpoons instead of 1).
More powerful senors = game runs slower
Frame drops before harpoon and MK48s hit.

For bugs and suggestions, use the comments below or msg merlin302 on Discord.

Some screenshots were made while playing the Green Squall Lifting mission pack