League Of Relics
A Slay the Spire mod focused on adding some new Relics.
This is a standalone part of the in development LeagueTheSpire Overhaul mod.
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Relic List:
Commons:
Cloth Armor: At the start of each combat gain 2 Plated Armor.
Cull: Gain 4 Gold for every enemy killed. (25 charges).
Doran’s Blade: For the first 3 turns of combat gain 3 Vigor.
Doran’s Ring: Reduce the cost of the first power played each combat by 1.
Doran’s Shield: For the first 3 turns of combat Gain 3 Block.
Electrocute: Once per turn, If you play 3 attacks, Deal 6 damage to the last enemy hit.
Executioner’s Calling: When you attack an enemy with less than 50% HP, deal 3 damage to that enemy.
Fiendish Codex: Reduce the cost of the first Skill played each combat by 1.
Refillable Potion: At the start of each combat if you have no potions, add a random potion to your belt.
Spectre’s Cowl: Gain 4 Block whenever you play a Power card.
Uncommons:
Dark Harvest: Killing an Elite or Boss grants 1 stack of Dark Harvest. During Boss or Elite combats, gain Vigor equal to your Dark Harvest stacks at the start of each turn.
Deadman’s Plate: Every time you play 6 cards, gain 6 Block.
First Strike: Each combat, gain gold equal to 20% of the damage dealt with your first 3 hits.
Fleet Footwork: At the start of your 2nd turn gain 2 Dexterity
Hexdrinker: The first time each combat you would take more than 20% of your Max HP as damage, prevent half of it.
Hubris: When an enemy dies, gain 5 Temporary Strength.
Nashor’s Tooth: Every 5th Attack played deals 50% more damage.
Oblivion Orb: When you attack an enemy with Vulnerable, apply Poison equal to the enemy’s Vulnerable.
Opportunity: At the start of your 2nd turn, add a random Attack card to your hand. It costs 0 this turn.
Phage: Gain 1 Strength for each enemy defeated in combat.
Phantom Dancer: At the start of your 1st turn, add a random Skill card to your hand. It costs 0 this turn.
Press The Attack: When you attack and enemy 3 times in a tow deal 10 additional damage.
Prowlers Claw: All Basic Strikes cost 0.
Spear Of Shojin: Every 5 cards played, reduce the cost of a random card in your hand by 1.
Tiamat: The first Attack you play each turn that targets a single enemy also deals 5 damage to ALL other enemies.
Wit’s End: Gain 5 Block whenever you draw a Status card.
Youmuu’s Ghostblade: Gain 5 Vigor whenever you draw a Status card.
Zeke’s Convergence: At the start of your 1st turn, add a random Power card to your hand. It costs 0 this turn.
Rares:
Abyssal Mask: Whenever you apply Weak or Vulnerable, apply 1 extra.
Aftershock: on that start of your 4th turn, gain 10 Block and deal 10 damage to ALL enemies.
Bloodthirster: Whenever an Attack deals unblocked damage, gain 1 Temporary HP.
Death’s Dance: Reduce damage taken by 33% and instead store it within this relic. At the end of every turn take 25% of the damage stored. Exiting a fight in any way removes all the damage stored.
Eclipse: Once per combat, when you play 5 attacks in a single turn, gain 14 Temporary HP.
Font of Life: Whenever you apply a debuff to an enemy, gain 3 Block.
Frostfire Gauntlet: Every time you Block, deal 2 damage to a random enemy.
Grasp of the Undying: Every 4 turns, gain 8 Vigor and 8 Temporary HP.
Lethal Tempo: After playing 6 cards in a single turn, gain 2 Strength.
Mikael’s Crucible: At the start of your turn, remove a random debuff from yourself.
Rabadon’s Deathcap: Whenever you gain Strength, gain 50% more.
Sterak’s Gage: When you fall below 50% HP, gain 6 Strength for the rest of combat (triggers once per combat).
Thornmail: Whenever you are attacked, deal 3 damage back to ALL enemies.
Boss:
Conqueror: Once per combat, after playing 8 Attack cards, gain 3 Strength.
Guardian Angel: once per combat, when you would die, revive with 20% of your Max HP.
Infinity Edge: When attacking an enemy with Vulnerable, gain 1 Temporary Strength.
Manamune: Once per turn when you play 3 Attacks, gain 1 Energy.
Mercurial Scimitar: The first card you draw each turn has its cost reduced by 1 for that turn.
Randiun’s Omen: At the start of combat, ALL enemies lose 2 Strength.
Shurelya’s Battlesong: The first time you play 3 Skills in a turn, draw 2 cards.
Zhonya’s Hourglass: Once per combat, if you end your turn without playing any cards, become Intangible for 1 turn.
Shop:
Black Cleaver: Your Attacks apply 1 Armor Shred. Enemies take 1 additional damage per Attack for each Armor Shred they have (up to 4).
Knight’s Vow: Gain 5 Block whenever you play a card that costs 2 or more.
Mejai’s Soulstealer: Start each Elite and Boss combat with 1 Strength. If you win without taking damage, permanently increase this by 1(up to 10).
Predator: Each combat, the first time you play a card that costs 2 or more, draw 1 card.
Runaan’s Hurricane: Whenever you play an Attack that targets a single enemy, deal 50% of the samage to a random different enemy.
Seraph’s Embrace: Every 3 cards you Exhaust, gain 1 Energy.
The Collector: You execute enemies below 5% health. When you kill an enemy gain 5 gold.
Twin Shadows: At the start of each Elite and Boss combat, gain 2 Dexterity.