Popculture Necromancy! Armies disintegrate on lord death, but have perfect vigour and unbreakable!

If you liked this item, please rate it up on Steam Workshop page.

Author: Neil

Last revision: 5 Dec, 2025 at 14:51 UTC

File size: 503.34 KB

On Steam Workshop

Description:

If an undead Lord dies the whole army goes POP! Just like in the movies! While the Lord ‘lives’ though, all their army gets perfect vigour and unbreakable.

Yeah just like in all the best B-movies you’ve ever seen and the greatest D’n’D campaigns you’ve played, the BBEG (Lord) animates the evil host, and when he dies, so do they! But not heroes or unbreakable units.

LEGIONS of NAGASH submod available.
SFO

This is for Vampire Counts and Vampire Coast.
If you want a different approach or a similar mechanic for Tomb Kings check out the great Unrelenting Undead.

How it works

Lords have a map-wide aura that affects every unit/hero in their army (but NOT themselves) that gives unbreakable and perfect vigour.

If the lord dies or leaves the battlefield (but not when temporarily routing) the effect is lost and instead their troops but NOT heroes (or allied armies) receive ‘Mortal Coil’ and disintegrate quickly.

If you have a 2nd army with a Lord re-inforcing providing the buff, the 1st army will live.
Any unit that is itself unbreakable will also survive.

Legendary Lords have an almost identicle buff with 1 key difference: it will work on ALLIED armies too!



Upto you to decide. Here’s what my new favourite user Serj Targarien had to say:
"I love [] how it affects gameplay in a risk-reward way. Both playing as and against vampires gets more fun as now the lord is an essential figure in the battlefield, who has to be taken advantage of offensively but also protected at all costs. Also, when playing against vampires the fact that you know you can win the battle by "just" killing the lord can make you overextend and actually lose."

A small thing is that a Legenday Lord reinforced/reinforcing another army will give other Lords Perfect Vigour/Unbreakable. Minor and not necessarily undesireable.

For armies commanded by a LL, I’ve also added a 0.02% multiplier buff to auto-resolve, to represent the effect.

Corpse carts in vanilla provide a now near useless 0.01% vigour regen.
Now do 0.01% hp regen aura, every sec. This is 20% of the Lodestone version.

F.A.Q’s

SFO/Radious?
Radious Units are included, CLICK HERE for SFO.

Mixu’s Unlocker/Legendary Lords?
YES! See compatibility. The RED DUKE is treated as a LL.

What about Isabella?
She as a hero OR a Lord, gets the LL version of the buff, as does hero Vlad. So if you have either as a hero and the Lord dies, the army will remain thanks to the Legendary Hero.

Why not Tomb Kings?
In the lore each skeleton has a soul and is loyal to their king, and are resurrected via a different flavour of magic.
In game-play, I thought it was more fun to add variety, not just switch.

~This~ new unit mod?
LOADS already have support!!
For those that don’t specifically, undead units WILL receive the buff from vanilla/supported Lords. But they won’t do the POP! thing, nor will mod lords provide the buff automatically.
I’m happy to add-in support tho, let me know in the comments which!
Also anyone is welcome to make a submod, it’s very easy; see compatibility.

Garrisons?
There’s no lord to give a buff, but they WILL disintigrate if the ‘general’/star banner unit is killed.

Summons?
Are unaffected. Vanilla behaviour.

Living Troops?
Sartosan & Slyvanian units, plus living allied outpost troops in your armies are UNAFFECTED (not undead).


Save game compatible, safe to add or remove any time. Does not touch any vanilla entries, so is compatible with everything/wont ever conflict.

Mixu’s Legendary Lords – supported for Dieter Helsnicht & Captain Drekla.
Vampiric Lords of Legend & Lore – supported for Akana, W’soran, & Elize von Carstein.
Radious Units are included for both Counts and Coast.

Sub Mods

SFO.
Lorefulish Version! The less skeleton like troops don’t disintigrate!
Necromancy – Supported by Serj Targarien’s mod – TY Serj!
Submod for Expanded Roster – Vampire Counts
Lords of the Night – Konrad hero Konrad gets the normal Lord skill.
Skeleton King Krell, kindly done by Xalderin!

Making a sub mod/making new mod units affected.

Could hardly be any easier!

  • Find the units main entry in your mod: In DB> land_units_tables: "Key" column.
  • In a new mod ‘create’ (or just within this mod if you’re not sharing) the DB table ‘land_units_to_unit_abilites_junctions_tables’ -done by right-clicking the packfile name.pack below PackFile &Contents.
  • Add your new unit(s) main entry key under Land Units
  • Under Ability put:
    • popculture_necromancyLL – if they are a Legendary Lord,
    • popculture_necromancy – if they are a generic Lord,
    • popculture_necromancybad – if they are a unit (will disintigrate when Lord dies)

No permission needed but let me know and I’ll incorporate or link it!

Feedback welcome and desired!

My Mods



Please eat the rich ~Neil