Supreme Charges
Tires of your units coming to an instant full stop when charging? Feel like the charges are a little ‘soft’? Annoyed she keep saying harde…
Well I’ve attempted to fix this. WIP though.
I made the same mod for Attila and Rome 2, which I just updated after a wonderfully long 5 years absence.
The problem is, units would come to an immediate full stop as soon as the front units started an attack. This bugged me as it felt the charges lacked any momentum and gave an effect that a brick wall was present.
In WH3 it’s not as bad compared to Rome 2 or Attila but it’s still a bit clunky.
So what’s changed?
Units now should mesh together better when charging. You should see a closer clump of men/beasts engaging in battle.
I’ve increased charge speed and charging range a little (10% more) to give a better feeling of momentum. When the units charge at each other you should see more impact. The distance to pick a target has been reduced so you’ll see some men break through and cause a little panic.
I’m still working on this so feedback is welcome.
Possible questions?
Will my Centurion Beatsman be humbled by little Barry and his tiny human sword?
No. I haven’t touched anything to do with mass and didn’t want to change to many values. All of the glorious destruction shouldn’t be affected.
Some units are literally flesh made brick walls. Will they turn into ham sandwich walls?
No. The bigger, heavier units are still tanks and can withstand the charges.
Can I use it with SFO?
Yes. I added the extra units from that mod.
Now I must add, the units in this game are varied hugely due to the lore. It’s not like previous game where you had a horse, man and a lonely goat roaming about. there is over 400 tables of units to edit for this and due to the complexity of each race it will take time to find a balance.