(COOP 1-3P) 血色黎明【Mission II】

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Author: Feeglo

Last revision: 14 Oct, 2025 at 14:48 UTC

File size: 9.37 MB

On Steam Workshop

Description:

*This scenario supports Chinese, English, and Russian languages.
**English and Russian texts in this scenario were translated using AI-assisted software.

Recommended Players: 2

Mission Features:
√ Focus on small-scale tactical combat
√ Carefully designed main storyline
√ 9 distinctive and engaging skills
√ 30+ Points of Interest

What You’ll Experience:

1.A meticulously designed main mission flow with over 2,000 logic scripts — far beyond simple “capture-the-point” mechanics.
2.A new skill system built upon the previous installment, featuring three specialized units and commander abilities to choose from. Six universal support skills further enhance your power, allowing you to focus on frontline combat without worrying about logistics micromanagement.
3.Units are no longer purchased — they are obtained through mission progress and skill deployment.
4.Experience surgical-level combat: every casualty is permanent. Command your units wisely and use superior tactics to turn the tide.
5.Do you like Man of War? Abandoned equipment and vehicles are scattered across the map — repair them and add them to your forces.

Mission Background:

Yesterday, NATO forces took advantage of the Baltic Fleet’s absence — deployed to support Estonia’s Pärnu — and launched a surprise offensive from Poland, swiftly seizing Baltiysk Naval Port. At the fortress ruins near the harbor, they established a temporary command post, aiming to control the entire peninsula.
Meanwhile, the offensive toward Pärnu stalled, forcing the fleet to remain at sea and unable to provide support. The Kaliningrad Command immediately initiated “Crimson Dawn”, a counteroffensive operation deploying an elite mobile unit to the peninsula front to halt the enemy advance.

If you haven’t played 【Mission 1】, please check here:
【中文版】
https://steamcommunity.com/sharedfiles/filedetails/?id=3560115410
【English .ver】
https://steamcommunity.com/sharedfiles/filedetails/?id=3560159893

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Update 10.14
Bug Fixes:
1. Fixed an issue where enemy vehicles could get stuck at the spawn point during the beach landing phase.
2. Fixed an issue where some vehicles did not follow their designated paths.
Balance Adjustments:
1. Adjusted the number of skills obtainable in each stage.
2. Added additional vehicles and supplies for the player after capturing the city center.
Known Issues:
1. Known bug: In multiplayer mode, there is a chance that skill activation may fail.
2. After the city center is captured, several enemy vehicles may remain stuck at the extraction point.

*If you encounter any bugs or issues, please leave a comment — I’ll check and fix them as soon as possible.