[EA25] The Pale City

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Author: gim

Last revision: 10 May, 2021 at 16:30 UTC

File size: 204.45 MB

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Description:
REVISITING THE CITY

To those who dearly enjoyed your stay at the Pale City, fret not; we are renovating our beloved homes for a grand reopening in the coming year. Stay tuned, and don’t forget your umbrellas…

BEFORE YOU PLAY

Ambient sounds were broken by a prior update. Caution is advised when starting up the map.

Welcome to the Pale City, humble visitor. Enjoy your stay.

The Pale City is a Ravenfield map based off of Little Nightmares II, primarily in Chapter 4 where our protagonist Mono must traverse through a city twisted by the Transmission torescue his friend, Six, from the Thin Man. This map took me around ~2 months to make. Enjoy!

THIS MAP HAS AMBIENT SOUNDS AND MUSIC FOR THE ATMOSPHERE. YOU HAVE BEEN WARNED.

RECOMMENDED SETTINGS

As this map is intended mostly for exploration, I recommend that the player have a walk around the city and ‘admire’ the scenery by completely disabling bots. Keep in mind, though, I have chosen to balance out the map anyways despite it not being suitable for massive bot battles as some players might enjoy the map better that way. Additionally, to fully take-in the environment, I urge that all graphics settings should be cranked to the absolute maximum for the best experience.

ISSUES
  • THE MAP IS VERY LAGGY. YOU HAVE BEEN WARNED.
  • As this map is mostly intended for exploration and scenery, this map is not very balanced.
  • Large, blue cubes can be seen inside the buildings or holes. Keep in mind that these are VERY important, as they’re responsible for the occlusion culling that helps the poor Unity engine run more smoothly.

ASSETS USED
  • Synty Studios assets
  • Tarsier Studios assets (Little Nightmares II)
  • John Camay for easter egg music
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