Auto Health Recovery
Now links with Stamina & Hydration!
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This MOD provides automatic health regeneration at a variable rate.
With the default setting (healRate = 1.0), the regeneration rates are as follows:
When HP < 25%: Restore 2.0 * healRate every 0.5s
When HP < 50%: Restore 1.0 – 2.0 * healRate (random) every 0.5s
When HP < 75%: Restore 1.0 * healRate every 0.5s
When HP < 100%: Restore 0.3 – 0.6 * healRate (random) every 0.5s
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Configuration Options
Edit the configuration file at: SteamLibrarysteamappsworkshopcontent31670203601892112config.ini
Below are the configuration settings and their effects:
1. healRate This is the base amount of health restored per tick (every 0.5s).
A setting of 1.0 is intended to save you from constantly using meds and can roughly counteract 1-2 stacks of bleeding.
It is balanced to not be overpowered or ruin the game experience.
2. consumeMode Selects the mode for Stamina/Hydration integration.
0 = Disabled. Health regen is independent of Stamina/Hydration.
1 = Threshold Mode. Health regen stops if either Stamina or Hydration falls below the recoverHurdle percentage.
2 = Consumption Mode. Each health regen tick (every 0.5s) consumes a flat amount of Stamina and Hydration, defined by consumeRate.
(Any other value will default to 0).
3. recoverHurdle Used for Mode 1. This is the percentage threshold.
Example: 0.5 means health regen will stop if either Stamina or Hydration drops below 50%.
4. consumeRate Used for Mode 2. This is the flat amount of Stamina and Hydration consumed per regen tick.
Warning: Do not set this too high, or your stats will drain very quickly. 0.3 is an ideal, balanced value. 0.5 will result in a much more noticeable drain.