Non-Faction Overhaul

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Author: Germ Man

Last revision: 10 Apr, 2017 at 16:31 UTC

File size: 79.99 MB

On Steam Workshop

Description:

http://steamcommunity.com/sharedfiles/filedetails/?id=1272414246 updated version with diplomacy!

I’ve been a bit bored with just how dull the bandit fights were but had a hard time with mods that made those challenging enough/ didn’t change just about everything else in the game.

Features:
Looters now use a variety of gear from low-level faction troops.
Bandits now use gear from low-tier troops of their factions.
Veteran Bandits that, for the most part, are watered down versions of the factions high-end troops.
An additional kind of manhunter that is laid out for a more defensive set of gear and stats.
Additional units in caravan and peasant parties.
Farmers and peasant women now have access to a few more items.

I hope you enjoy this, please comment if you find any bugs or other issues with this mod! I’m also open to suggestions and will try to include them if i can and think they fit the goal i have for this mod.
Please don’t randomly add me. I love all of you but it’s getting out of hand.

Bugs/Issues:
Desert Veterans are named Desert Veterams
Slaver Sergeants spelled wrong too.

Changelog ( this will hopefully be short!):
0.4 : Fixed naming erros, Hired Guards can now be upgraded to Manhunters, Manhutners to Slavers.
0.3 : Added boots to slaver veterans (don’t know how i missed that). The new hired guards and mercenary guards are now upgradable from Farmers.

0.2 : Added armor to sea ravagers instead of clothing, Changed Slavers name to Slaver_Seargant

0.1 : Added New Bandits, Buffed vanilla bandits, Added additional Caravan/peasant protection, buffed peasant gear, added slaver troop tree