Dynamic Player Height
Yes, this is another addon that adjusts the player’s camera height to match the head bone, but this addon, unlike others, has some additions and fixes.
Pros:
- Fully adapted for multiplayer, features prediction.
- Height tries to adjust to low ceiling height if the player is crouching.
- Does not have the air-crouching bug, and the player’s camera doesn’t fly up/down.
- Has smooth adaptation for stairs.
- Should not (at least for me) conflict with Outfitter/Wardrobe/PAC3 and other modifications that change character models.
- Does not cause the "CUtlRBTree overflow" error.
- Written using crutches.
Cons:
- arc9 tpik incompatible. contact the arc9 developers to fix this, because it’s not my issue
Commands
(can be found in Utilities > Dynamic Player Height > Settings):
Client-side:
- dph_cl_dynamicmode < 0 – 2 > – Select dynamic player height mode (currently 2 modes available: Realtime and Classic, 0 – to select no mode)
- dph_cl_camerasmoothness – < 0.00 – 1.00 > – Player height smoothness in Realtime mode
- dph_cl_additionaluppos < -16 – 16 > – Additional camera height
- dph_cl_smoothstairs < 0 – 1 > – Enable smooth adaptation for stairs
Server-side:
- dph_sv_dynamicheight < 0 – 1 > – Enable dynamic player height
- dph_sv_dynamicmode < 0 – 2 > – Force a dynamic player height mode for players
- dph_sv_dynamichull < 0 – 1 > – Enable modification of the player’s "hull" (box) used for collision
- dph_sv_vent_compat < 0 – 1 > – Enable compatibility with vents and similar holes that have narrow space
- dph_sv_xy_bounds < 0 – 1 > – Change the player’s "hull" along X/Y axes
- dph_sv_trust_client_data < 0 – 1 > – Enable trust in client data (if disabled, height limits are noticeably narrowed, and player hull modification is disabled)
Shared:
- dph_reload – Reload addon
PM: https://steamcommunity.com/sharedfiles/filedetails/?id=3412761318