Better Natural Wonder

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Author: Avider_XZ

Last revision: 14 Jan at 05:38 UTC

File size: 56.76 KB

On Steam Workshop

Description:

This mod remakes most of the natural wonders from the base game, making their yields more consistent with the real-world geographical features of the wonders, and also boosts the yields of some underperforming ones.

Pantanal Wetlands: A passable natural wonder spanning 4 tiles. Provides +2 Food, +1 Production, +1 Culture. Strengthens rainforest synergy, granting +1 Faith to all adjacent rainforest tiles.

Crater Lake: An impassable natural wonder occupying 1 tile. Provides +1 Food, +1 Science, +9 Faith, and can generate Fish resources.

Delicate Arch: An impassable natural wonder covering 1 tile. Adjacent tiles gain +4 Faith and +2 Gold.

Uluru: An impassable natural wonder that takes up 1 tile. Adjacent tiles get +3 Faith and +3 Culture; grants an additional +1 Faith upon entering each new era. Provides +4 Appeal to adjacent tiles instead of the standard +2.

Great Barrier Reef: A coastal natural wonder spanning 2 tiles. Provides +3 Food and +5 Science, and grants substantial adjacency bonuses to adjacent Campuses.

Eye of the Sahara: Provides +2 Science and +2 Production, and gives +1 Science to all adjacent tiles.

Chocolate Hills: A passable natural wonder spanning 4 tiles. Provides +1 Food, +2 Production, +1 Science, and can generate Banana or Cocoa resources. All rainforest tiles in the city that owns the Chocolate Hills yield +2 Gold.

White Desert: A natural wonder covering 4 tiles. Provides +9 Gold, +5 Culture, +1 Science, but adjacent tiles suffer a -1 Food penalty.

Torres del Paine National Park: Doubles the yields of adjacent tiles; this bonus is tripled once the wonder is within a city’s borders.

Devils Tower: An impassable natural wonder occupying 1 tile. Adjacent tiles gain +1 Production and +1 Faith; if the adjacent tile is a Plains tile, it gets an extra +1 Production and +1 Faith.

Dead Sea: A lake-type natural wonder spanning 2 tiles. Provides +4 Faith and +4 Culture, and grants a +4 Science adjacency bonus to adjacent Campuses. Units adjacent to the Dead Sea can choose to rest for one turn to fully heal. Does not provide Fresh Water.

White Cliffs of Dover: A natural wonder covering 2 tiles, spawning alongside coastal cliffs. Provides +3 Food, +3 Culture, +2 Gold, and grants a +2 Admiralty Point bonus to adjacent cities. Also provides +4 Appeal to adjacent cities instead of the standard +2.

Gobustan National Park: A natural wonder spanning 3 tiles. A city founded adjacent to Gobustan National Park randomly gains 1 free Ancient or Classical Era technology. Provides +1 Culture and +3 Production.

Yosemite National Park: An impassable natural wonder covering 2 tiles. Adjacent tiles gain +1 Food, +1 Gold, +1 Science; adjacent Forest tiles get an additional +1 Food.

Mount Roraima: An impassable natural wonder spanning 4 tiles. Adjacent tiles gain +1 Science and +1 Faith. Provides Fresh Water to adjacent cities.

Lake Retba: A lake-type natural wonder spanning 2 tiles. Provides +2 Culture, +2 Gold, +1 Production, and does not provide Fresh Water. Can generate Salt resources; adjacent Mines gain +4 Gold, and adjacent tiles get an extra +2 Appeal. Trade routes leading to the city that owns Lake Retba grant +2 Gold and +2 Culture to both parties.

Mount Everest: An impassable natural wonder covering 3 tiles. Religious units that move adjacent to Mount Everest ignore the movement penalties of Hill tiles for the rest of the game. Adjacent improvements gain +3 Gold, and adjacent Holy Sites get a +3 Faith adjacency bonus.

Sinkhole: An impassable natural wonder occupying 1 tile. Construction of districts or wonders on adjacent tiles receives a 50% Production boost; Builders trained in adjacent cities gain +1 charge.

Uvs Nuur Basin: Can now generate Deer resources.

Eyjafjallajökull: Removed its association with Tundra and strengthened its synergy with Permafrost.

All Natural Wonders: Cities that own any natural wonder gain +20 Tourism upon entering the Modern Era.

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本模组对原版大多数奇观进行重制,使得其产出更符合奇观的真实地理特点,并且增强的部分弱势奇观的产出。

潘塔纳尔湿地:占四个单元格的可逾越自然奇观,+2食物,+1生产力,+1文化,增强雨林关联,相邻所有雨林单元格+1信仰值。

火山口湖:占1个单元格的不可通行的自然奇观。提供+1食物,+1科技值,+9信仰值,可生成鱼资源。

精致拱门:占一个单元格,无法通行的自然奇观。相邻单元格+4信仰值,+2金币。

乌鲁鲁:不可越过的自然奇观,占1个单元格。相邻单元格+3信仰,+3文化值,每进入一个新时代额外+1信仰。为相邻单元格提供+4魅力,而非普通的+2。

大堡礁:位于海岸地貌上,占2个单元格的自然奇观。提供+3食物,+5科技值,为相邻学院提供大量相邻加成。
撒哈拉之眼:+1科技值,+2生产力,为所有相邻单元格提供+1科技值。

巧克力山:占四个单元格的可逾越自然奇观,+1食物,+2生产力,+1科技值,可生成香蕉/可可豆资源,拥有巧克力山的城市所有雨林单元格+2金币。

白沙漠:占4个单元格的自然奇观。提供+9金币+5文化+1科技值,相邻单元格-1食物。

百内国家公园:相邻地块产出变为原有为2倍,进入城市范围后修正为3倍。

魔鬼塔:占1个单元格的自然奇观,不可通行。相邻单元格+1生产力+1信仰,相邻单元格若为平原单元格,额外+1生产力,+1信仰。

死海:占两个单元格的湖泊自然奇观,+4信仰,+4文化值,为相邻学院提供+4科技相邻加成。单位相邻死海时选择恢复一回合,可在此期间完全恢复。不提供淡水。

多佛白崖:占2个单元格的自然奇观。随水域旁的悬崖出现。提供+3食物,+3文化值,+2金币,为相邻城市提供+2海军统帅点数加成。为相邻城市提供+4魅力(而非标准的+2)。

戈布斯坦国家公园:占3个单元格的自然奇观。在戈布斯坦国家公园相邻单元格建立城市随机获得1项免费的远古/古典科技。提供+1文化值,+3生产力。

约塞米蒂国家公园:占两个单元格且无法通行的自然奇观,相邻单元格+1食物,+1金币,+1科技值。相邻的森林地貌额外+1食物。

罗赖马山:占4个单元格的无法通行的自然奇观,为相邻单元格提供+1科技值,+1信仰者。为相邻城市提供淡水。

玫瑰湖:占两个单元格的湖泊自然奇观,提供+2文化值,+2金币,+1生产力,不提供淡水。可生成盐资源,相邻矿山+4金币,相邻单元格额外+2魅力值,通往拥有玫瑰湖城市的贸易路线为双方提供+2金币,+2文化值。

珠穆朗玛峰:占3个单元格的自然奇观,不可通行。移动到珠穆朗玛峰附近的宗教单位可在之后的游戏中无视丘陵地貌的影响。相邻的改良设施+3金币,相邻的圣地获得+3信仰的相邻加成。

地下水坑:占一个单元格无法通行的自然奇观,在相邻单元格建造区域或奇观时,+50%生产力,相邻城市中生产的建造者+1劳动次数 。

乌布苏盆地:现在可以生成鹿资源。

艾雅法拉火山:取消极地关联,增强冻土关联。

所有自然奇观:拥有自然奇观的城市进入现代后+20旅游业绩。