Portable storage and repair
Adds some craftable storage items as well as craftable items with useful functions like repairing items.
There are 4 sizes of storage with 3, 6, 12 and 24 slots, each size of storage then has 2 variants with an additional useful feature that can be triggered by using the item.
Some features of this mod are able to integrate with the EquipmentModifier mod (https://steamcommunity.com/sharedfiles/filedetails/?id=3595861618) however that mod is not required for this mod to function.
The totebag (3 slot) storage can be made into a repair device, that allows you to combine multiple identical items in order to both repair the item and undo the standard durability lost from normal repairing. Primarily useful for maintaining the items that can’t actually be purchased or crafted directly (rpk, lordon’s rifle, the four horsemen equipment etc). This item has durability but durability will not decrease if the config file is set to not have the repair device break (default is not breaking).
The totebag can also be made into a device that can transfer EquipmentModifier modifiers from one item to another, it will cost cash to transfer the modifier and the cost of transfer is based on the forge or reforge cost of the destination item. Will have durability decrease if the config file is set to have the Modifier Mover break (default is to break).
The small storage (6 slots) can be made into a scanner, that will tell you the price and tags of each item inside it. This item has durability but durability will not decrease if the config file is set to not have the scanning device break (default is not breaking)
The small storage can also be made into a remote selling terminal that can sell any item (with a sell price) that is put into it. By default (unless changed in the config file) the exchange rate for money is worse than the worst merchant in the game by 10%. Produces cash in your inventory instead of putting the money in your bank account, so you will run the same risk of losing the money as you will with the mysterious merchants.
The medium storage (12 slots) can be made into a warp box, that when used will send any items inside it directly to your locker. This is a two use item by default. Primarily useful for saving quest items or particularly high value loot if you’re not confident of being able to successfully extract.
The medium storage can also be made into a dissolving box that can transform any item placed inside into blue cubes with the exchange rate being (by default) 20% of the total value of the items being converted directly to the equivalent price value of blue cubes (rougly 2% of the total value of the item in terms of number of cubes).
The large storage (24 slots) can be made into a bulk grinding device. When used, all items inside (that can be disassembled) will be disassembled exactly the same way that doing so at the workbenches in the field does. Output items will thus stack properly, installed mods and ammo will be recovered and overflow will be sent to the lockers.
The large storage can also be turned into a 3d printer that can duplicate items if fed with blue cubes or whatever items the item breaks down into when disassembled. By default the ratio is 5x the disassembly output of the item (ex 5 organic fiber and 5 advanced organic fiber for duplicating a lv. 3 armor). Items tagged "Special" and with only one output item will have a 10x ratio of materials instead in order to prevent duplication of items from the 4 horsemen being too easy. If the item being duplicated has a modifier, the cost of duplication will be increased by the cost ratio of reforging the item (ex if it costs 3x the item price to reforge it, then it will cost 3x the item materials to duplicate it).
This mod has a configuration file that can be used to customize the behavior of the mod and the containers
Settings for allowing the basic and advanced containers to drop as loot (defaults to true)
Setting to determine if container nesting is allowed, if this is set then you cannot put items of type container into containers, NOTE, setting this to false this will prevent putting the normal expansion containers (i.e. the ones that don’t have slots) into the containers from this mod.
Settings to determine if each of the useable containers can break (defaults repair and scanning to false, grinder and warp to true)
Settings to determine the max durability of each container type (defaults repair 20, scanning 40, warp 0, grinder 120)
Note that the max durability has to be at least 1 if the container type is supposed to not break, because the game will immediately destroy any useable item with a max durability of 0 as soon as it is used.
Settings for the ratio of item durability to durability and durability loss restored by repair (defaults to 0.5 and 0.25 respectively)
Changes:
v1.3
Improved error checking for Modifier Mover, it now checks to confirm that the destination item can accept modifiers, and can have the specific modifier being transferred. If transferring to a card, it now checks to confirm that the card is the correct level for the modifier
v1.2
Added 4 new container types: Modifier Mover, Seller, Dissolver, 3d Printer
v1.1
Added localization support and Chinese translation (MTL via Google Translate)
Added config file support to customize mod behavior
Improved text formatting
Reduced number of tags on containers and raised quality to reduce probability of spawning as loot if loot spawn is enabled)
v1.0 Initial release
TODO:
Improved container icons, more languages, ModSetting support, quests/blueprints to unlock containers