For Age of Justinian 555 AD | Moral changes + 4x, 3x, 2x, 1.4x Unit sizes
Update1:
1) Moral in AOJ’s mod was really high for caputre points (+18) and with my mod you had to basically kill everyone in every unit of a city to win. Now I have almost 1.4-1.5x every negative moral (example 90% unit casualtiy isn’t 64 but 88 now)
Capture points only give 12+ instead of 18+. "General died recently" is -18 instead of -12
2) Arties got 8 instead of 4 engines now. They were basically obsolete. (default in vanilla game is 4. I originally didn’t increase the number to 16 ( =4×4). 8 should be fine for 2x, 3x and 4x.
3) arties in cities now have 4 men instead of 160. (The game was showing only 4 anyway)
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ORIGINAL POST:
IMPORTANT:
you have to put this mod above all other parts of Age of Justinian
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everything that is already in my other mod "4x, 3x, 2x, 1.4x Unit sizes for Age of Justinian 555 AD" (look in my profile for it)
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Morals in "Age of Justinian 555 AD" are for almost everyone 27 which makes battles too fast.
Morals have been changed based on their training level:
Elite: 55 (vanilla about the same)
Well trained: 45 (vanilla about the same)
Trained: 35 (vanilla about the same)
Poorly trained: 27 (vanilla about the same)
Mercenaries have 10% less moral because they are mercenaries and only fight for money and not their country.
55 –> 49
45 –> 40
35 –> 31
27 –> 24