Time Attack Reloaded
Auto-pause turn timer:
Pauses the turn timer during time frames with no possible player input like animations, popups and the pause menu.
Popups like the story intro, the pause menu and, optionally, shop windows: Timer is paused, but the background is hidden by a black overlay so the player can’t use that time to analyze their surroundings.
Popups like alarm/daemon popups: Also pause the turn timer, background does not get hidden, but automatically get dismissed after 3 seconds.
Turn timer adapting to group size:
This feature makes the turn timer dynamically adjust to the current number of conscious agents controlled by the player. Any value put here in the difficulty options increases the timer by that much time for every agent over one the player controls at any given time. You WILL lose time gained by this when you lose control of an agent. There is a grace period, though: If an agent is lost on the players turn, the timer will only reduce after the end of the turn. If an agent is gained, the extra time will be gained immediately.
Timer paused while shopping
Reset timer on Rewind
Increase timer by custom value per mission difficulty above one
Hide Speedrun timer (the ‘TIME ATTACK’ total passed time display on map screen and in mission on top left)
Time attack needs to be enabled for all features except the door animation skip.
Tip: Use Generation Options+ for more time values to pick from the base time attack setting.
Requires Sim Constructor by Cyberboy 2000.
This should be fully compatible with Time Attack Helper, Panic Time Attack and No Dialogues (Reworked).
Required items:
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Sim Constructor + Sequential Mod Loader — Steam Workshop