MX Series Project

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Author: KetchupWarthog

Last revision: 31 Mar, 2020 at 05:42 UTC

File size: 1.57 MB

On Steam Workshop

Description:

The mainstay rifle series of ArmA III’s NATO forces in 2035, it comes in 4 different variants each to fulfill unique roles. All are chambered in caseless 6.5x39mm intermediate cartridge with fire rate of 625 rounds per minute, or 750rpm for the MX-SW variant.

This mod aims to provide a realistic feel to the iconic weapons from ArmA III, giving the right balance between not being outright OP, and not being as terrible as Door Kicker’s vanilla trooper skills.

Currently contains:
– MX Rifle (standard rifle variant with ACO)
– MX-SD Rifle
– MXC (shortened carbine with Mk17 Holo)
– MXC-SD
– MX-SW (Light Support Weapon with RCO, uses Red Tracer)
– MX-SW SD
– MXM (Marksman variant with MOS, uses AP bullet)
– MXM-SD

New additions in the update:
– Vermin (.45 ACP submachinegun)
– Vermin-SD
– Carrier Lite Vest

All weapons use newly-reworked attacktypes separate from vanilla ones. Each weapon is designed to be unique to its variant’s role, and differs in handling, aim time, and accuracy for both single-shots and full-auto. The attachments on each weapon will also affect its effectiveness. For example, an RCO scope will suit mid-range engagements better than the Mk17 holo sight, but the latter has superb aim time at close distances. A VFG aids mobility and handling speed, while AFG helps mitigate recoil and provides higher stability for distant aimed shots. Unlike what many games get wrong, the suppressor will NOT reduce accuracy or stopping power; on the contrary you get a minute accuracy bonus. However it won’t stop the bullet going supersonic, making it quite audible up to 13 meters. That and reduced weapon handling as well as significant increase in muzzle length may hinder CQB effectiveness. Ultimately YOU will have to pick the right tool for the job.