For Vanilla game | 8x, 6x, 4x, 2.8x Unit sizes

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Author: ArshiaTN

Last revision: 23 Oct, 2025 at 13:33 UTC

File size: 809.83 KB

On Steam Workshop

Description:

NOTE: LOAD TOP. This is not compatible with any mod that changes "main_units_tables" and "land_units_tables". So I have already added parthian shot to persian camel/horse archers.

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I purely made this version of my 4x, 3x, 2x, 1.4x mod because the 4x unit sizes there were not being applied at beginning of campaigne. Here it works perfectly. Plus we get 2x more arties compared to my mod and 4x more arties to non-modded version.

My other mod https://steamcommunity.com/sharedfiles/filedetails/?id=3578788647

I only recommend using the 4x (medium unit size under graphical settings)

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Changes number of units depending on your "unit size" in graphichal settings.
Ultra means 8x, Large means 6x, Medium means 4x and Small means 2.8x.

4x of what? Basically multiplies every animal, gun, boot crews, infantry, cav and etc.

For campaign: If you have small, medium or large, every unit starts with their respectable 2.8x,4x,6x unit sizes. For some reason 8x doesn’t give you 8x unit sizes for your starting units. You have to rebuild every army at beginning.

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NOTE:

Ships cannot have more than 160 men no matter how many you try to mod in as "max_men…". The only way to actually have 160 men on every ship for sea battles is to give more ships to every unit.

Example: 4x (Medium unit size) gives every marine unit 640 men and thus4 ships.
8x gives every marine unit 1280 men and thus 8 ships and so on.

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If you are interessted to see some 4x unit size battles with MK1212 or Sassanids, check out my youtube channel. I try to upload some big battles from time to time.

https://youtube.com/@atnthekoala