1429 la Guerre de Cent Ans
Mod author: Fantasywarrior
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A mod about the period of the early 15th century, the Hundred Years’ War.
– 4 factions: Kingdom of England, Kingdom of France, Duchy of Burgundy, Duchy of Brittany.
– 3 subfactions: Bandits, Mercenaries, Rebels.
– New historical map.
– Real historical figures.
– 22 new cities. Cities are divided into quarters.
– New scenes of cities, castles, camps, quests.
– New animation – windmill/watermill/birds.
– New dialogues.
– New, detailed, historical troops for each faction.
– New peasant line of troops. They can become priests or good militiamen.
– 38 new quests with three storylines.
– 10 quests from Joan of Arc.
– A quest from village elders to catch poachers.
– Improved and more complex assaults. There are 3-4 ladders on different sections of the walls. Bots often climb all of them at once.
– New items, weapons, armor, including firearms of that time (culverins, arquebuses).
– New food products.
– Specialized traders in cities selling rare items.
– Trainers in cities who improve various skills for money.
– Crafting (the ability to create weapons and new types of food).
– Strengthened and numerous gangs of bandits (up to 100 people).
– Guild messengers. It is possible to work for them yourself (according to the plot).
– The number of lords in factions has been increased (up to 40).
– Battles on bridges. To get to another area of the map, you need to cross the bridge that guards the fortress, from which the lords who have settled there can attack.
– High optimization, allowing you to put hundreds of bots on the battlefield at a time, turning battles on the field and assaults into EPIC carnage.
– Improved graphics. New beautiful landscapes, plains, meadows, forests, snow fields.
– Magnificent rare medieval music.
– New sounds, national voices of NPCs, cries of birds, howling of wolves, noise of the wind, etc.
– Bank.
– System of injuries from wounds and hunger. If not treated, death is possible (the game ends immediately. Cannot be turned off) Injuries are treated in churches, abbeys for money, or if you have your own NPC medic during a dialogue.
– And much more.