Engineer (v1.5)

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Author: MiyuuKitzune

Last revision: 13 Apr, 2024 at 20:24 UTC

File size: 1.15 MB

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Description:
General Description

Engineer is quick and aggressive hustler that can deal massive damage at closer ranges but can keep up the pressure at a distance as well. his main gimmick is that he has a draining battery that allows him to do his stronger moves, some moves can increase that battery by a little which encourages him to get rack up combos for more battery (Moves in description). While he is a strong choice, he may not be as good at medium range as he’s not close enough to get in but also not far enough to be safe while setting up.

Battery Moves

these are moves that increase or decrease battery (no particular order)

Attack
Battery Gain
Battery Usage
Taser strike
+20
-0
Voltage sweep
+10
-0
Wired
+5
-0
Cable
+10
-0
Electric shock
+10
-0
Piston Gauntlet
+5
-8
Turret Spawn
+0
-6
Teleporter
+18
-15
Railgun
+0
-1
Volt Allot
+5
-8
Construct
(Depends)
(-15 if powered)
Rocket Launcher
+0
-20
Mine Toss
+0
-5
Quantum Cannon
+0
-50
Drone
(REALLY DEPENDS)
-8 or -30
Dispenser
+0
-10
Overclock
+0
-5
Extra Mechanics

The Drone

The drone is similar to wizard orb however it carries some differences. for starters it’s automated so engineer can sit back as it does most of the work, using its Charged button allows it to combo moves instead of it only doing one single attack (it’ll do the attack opposite of the direction you initially picked). the moves also give a varying amount of battery (of which I will not be listing).

Overclock

Overclock allows engineer to go into a sort of workaholic state, decreasing the time it takes for him to attack after hitting. it also does stops battery drain and resets pushback upon scoring a melee hit. you can extend the overclock state by hitting the opponent.