Utah Beach Reimagined [Last Stand Map]

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Author: Destin

Last revision: 3 Jan at 16:49 UTC

File size: 303.75 MB

On Steam Workshop

Description:
UTAH BEACH REIMAGINED FOR THE LAST STAND MODE

I have heavily reworked the vanilla Utah Beach map into a Last stand map. Originally i had planned including this map within my next ‘Vanilla Fortified Map Pack’ but i got carried away with the conversion and pretty much made a whole new map lmao so i decided to post it as a standalone map.

IMPORTANT MAP INFO

Due to the nature of the spawns being this close to the ‘HQ’ that you must protect i have decided to make most of the weaponry aside from vehicles completely invincible to damage and stocked them up with ammo, that being said ‘HE’ shelling and small arms fire will still be able to knock out even the most fortified emplacement so its in your hands to re-crew them as soon as possible!

MY RECOMMENDED ‘AI’ AND WAVE TIMERS

I Strongly recommend to set preferably 4 or more enemy AI’s if you want to have enough CP to fill out every fortified position.

10 Minute prep time is more than enough to fill every position
2-3 Minutes in between waves makes it feel like a never ending assault! Go crazy and make it even lower!

MOD RECOMMENDATIONS

(If you want to fortify the beach even more)
https://steamcommunity.com/sharedfiles/filedetails/?id=2978877382

(To better customize the wave timers)
https://steamcommunity.com/sharedfiles/filedetails/?id=3486022667

(MACE for more unit variety and fun, it may lower performance)
https://steamcommunity.com/sharedfiles/filedetails/?id=2905667604

DROP A REVIEW!

Have fun and let me know how it plays and please leave me a thumbs up and a good rating to boost it in the algorithm for more people to notice the map as it helps out a lot! Thanks. Have fun!

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Required DLC:

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Call to Arms - Gates of Hell: Liberation