DesertChangeClimat
# DesertChangeClimat – Dynamic Biome Transformation
## Overview
DesertChangeClimat brings dynamic environmental transformation to Stranded: Alien Dawn. Watch your harsh desert world gradually transform into a lush jungle paradise, or reverse the process to reclaim the desert. Experience true planetary terraforming with real-time biome conversion!
## Features
### Bidirectional Biome Conversion
– **Desert to Jungle**: Transform arid wastelands into thriving tropical ecosystems
– **Jungle to Desert**: Reverse the process to restore desert conditions
– **Seamless Transitions**: Smooth, gradual changes that feel natural
– **Real-time Progress**: Watch the transformation unfold across your map
### Intelligent Terrain System
– **Smart Terrain Mapping**: Converts 20+ terrain types with intelligent matching
– **Tile-by-Tile Processing**: Gradual conversion prevents performance issues
– **Border Preservation**: Maintains playable area boundaries
– **Collision Detection**: Respects existing structures and obstacles
### Advanced Vegetation Management
– **Dynamic Plant Placement**: Adds appropriate vegetation for each biome
– **Density Control**: Configurable plant density (1-10 scale)
– **Smart Distribution**: Trees, bushes, grass, and decorative plants placed naturally
– **Vegetation Removal**: Cleans up incompatible plants during conversion
– **Growth Simulation**: Plants appear gradually, simulating natural growth
### Ambient Environmental Effects
– **Temperature Adaptation**: Adjusts ambient temperature to match biome
– **Atmospheric Changes**: Modifies sky color, lighting, and weather patterns
– **Sound Ambience**: Updates environmental audio to reflect biome type
– **Visual Polish**: Enhanced particle effects and environmental details
### User Control & Customization
– **Pause/Resume**: Full control over conversion process
– **Speed Control**: Adjust conversion speed (1-10 scale)
– **Progress Tracking**: Detailed statistics and completion percentage
– **Console Commands**: Extensive command interface for fine control
– **Persistent State**: Saves progress across game sessions
## Technical Features
### Performance Optimized
– **Threaded Processing**: Background conversion prevents game lag
– **Batch Operations**: Efficient tile processing in manageable chunks
– **Memory Management**: Smart resource handling for large maps
– **Fallback Systems**: Graceful error handling prevents crashes
### Modular Architecture
– **Logger System**: Comprehensive logging with multiple verbosity levels
– **State Management**: Robust save/load system preserves all progress
– **Configurable Settings**: JSON-style configuration for advanced users
– **API Functions**: Exposed functions for mod integration
## Console Commands
### Main Controls
– `DTJ_DesertToJungle()` – Start desert to jungle conversion
– `DTJ_JungleToDesert()` – Start jungle to desert conversion
– `DTJ_PauseConversion()` – Pause active conversion
– `DTJ_ResumeConversion()` – Resume paused conversion
– `DTJ_StopConversion()` – Stop and reset conversion
### Configuration
– `DTJ_SetSpeed(1-10)` – Set conversion speed
– `DTJ_SetPlantDensity(1-10)` – Set vegetation density
– `DTJ_SetTemperature(value)` – Set target temperature
– `DTJ_EnableLogs(level)` – Control logging verbosity
### Monitoring
– `DTJ_GetStatus()` – Display detailed conversion statistics
– `DTJ_ShowProgress()` – Show current progress percentage
– `DTJ_ShowSettings()` – Display all configuration settings
## How It Works
### Conversion Process
1. **Analysis Phase**: Scans map terrain and vegetation
2. **Terrain Conversion**: Gradually converts terrain tiles
3. **Vegetation Phase**: Removes old plants, adds new biome-appropriate flora
4. **Ambient Adjustment**: Updates temperature, lighting, and atmosphere
5. **Completion**: Final polish and cleanup
### Terrain Mapping Examples
– `Sand_01` `Mud_01` (Desert to Jungle)
– `Mud_01` `Sand_01` (Jungle to Desert)
– `DesertRock_*` `Grass_*` patterns
– Smart matching preserves terrain variation
### Plant Distribution
**Jungle Biome:**
– Trees: 35% (Palm trees, tropical hardwoods)
– Bushes: 30% (Dense undergrowth)
– Grass: 25% (Tropical grasses)
– Decorations: 10% (Flowers, vines)
**Desert Biome:**
– Cacti: 40% (Various cactus species)
– Shrubs: 30% (Hardy desert plants)
– Rocks: 20% (Desert vegetation)
– Decorations: 10% (Desert flowers, succulents)
Version: 0.00-011