Bunker Buster Missile Strike [MULTIPLAYER]

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Author: ekzesh

Last revision: 11 Jan at 20:49 UTC

File size: 813.96 KB

On Steam Workshop

Description:

THE BEST TEARDOWN MOD — NOW IN MULTIPLAYER!!

Huge shoutout to the creator of the original mod:
Man Moth!!!

And a big thank you to Slippyest for helping me find a fix for the last critical bug that was preventing this mod from being released!

Steam page of the original mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3128555334

Disclaimer: There may still be some minor bugs, so feedback would be greatly appreciated!

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NOW TO THE DESCRIPTION 👇👇👇

Use the targeting laser to call in a missile strike from above!

FEATURES:

  • Laser designator with targeting reticle and rangefinder.
  • Configurable personal cooldown for each player, determining how long they must wait to acquire a new strike after firing in a specific missile mode.
    (Only the host can configure this in the in-game pause menu.)
  • 3 Modes: Bunker Buster (Delayed Attack), Direct Attack, Cluster.

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MISSILE MODES:

1. Bunker Buster (Delayed Attack) Mode
Useful for attacking large structures. The missile does not immediately explode on impact, but detonates after a short delay, resulting in greater damage to the target.

2. Direct Attack Mode
Useful for surface-level targets. The missile explodes on impact and is more effective for ground-level targets where a delay would reduce effectiveness.

3. Cluster Mode
The missile separates into a large number of submunitions that scatter over a wide area. This probably counts as a war crime—but if you want to maximize the area of effect, this is the mode of choice.

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INSTRUCTIONS:

  • Press R to switch modes.
  • Press LMB to select and confirm a target.
  • Press R again to cancel the selected target.
  • Hold RMB to zoom.
  • Click the "BunkerBuster Settings" button in the pause menu to access its settings. (Host only)

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FUTURE PLANS:

  • Fix more bugs. (If present.)

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The standard missile design is based on the Taurus missile.
The cluster missile is loosely based on ATACMS.