Bunker Buster Missile Strike [MULTIPLAYER]
THE BEST TEARDOWN MOD — NOW IN MULTIPLAYER!!
Huge shoutout to the creator of the original mod:
Man Moth!!!
And a big thank you to Slippyest for helping me find a fix for the last critical bug that was preventing this mod from being released!
Steam page of the original mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3128555334
Disclaimer: There may still be some minor bugs, so feedback would be greatly appreciated!
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NOW TO THE DESCRIPTION 👇👇👇
Use the targeting laser to call in a missile strike from above!
FEATURES:
- Laser designator with targeting reticle and rangefinder.
- Configurable personal cooldown for each player, determining how long they must wait to acquire a new strike after firing in a specific missile mode.
(Only the host can configure this in the in-game pause menu.) - 3 Modes: Bunker Buster (Delayed Attack), Direct Attack, Cluster.
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MISSILE MODES:
1. Bunker Buster (Delayed Attack) Mode
Useful for attacking large structures. The missile does not immediately explode on impact, but detonates after a short delay, resulting in greater damage to the target.
2. Direct Attack Mode
Useful for surface-level targets. The missile explodes on impact and is more effective for ground-level targets where a delay would reduce effectiveness.
3. Cluster Mode
The missile separates into a large number of submunitions that scatter over a wide area. This probably counts as a war crime—but if you want to maximize the area of effect, this is the mode of choice.
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INSTRUCTIONS:
- Press R to switch modes.
- Press LMB to select and confirm a target.
- Press R again to cancel the selected target.
- Hold RMB to zoom.
- Click the "BunkerBuster Settings" button in the pause menu to access its settings. (Host only)
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FUTURE PLANS:
- Fix more bugs. (If present.)
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The standard missile design is based on the Taurus missile.
The cluster missile is loosely based on ATACMS.