Rebalanced Sieges
Reducing Fort Spam through adjusted Modifiers
By tweaking various modifiers, I’m trying to get the problem of fort spam under control. My approach is that both high War Exhaustion and a starving province reduce Siege Defensiveness. In addition, occupied locations now generate significantly more War Exhaustion.
With these changes, it becomes tactically worthwhile to build more food capacity in a province. As an attacker, it can be beneficial to occupy the food-producing locations in a province before or while besieging its fort.
Specific changes
war_exhaustion_impact (scales up to 20; effect at 20):
- global_defensive: – → -50%
- global_garrison_size_modifier: – → -50%
total_occupied (scales with the percentage of occupied locations):
- monthly_war_exhaustion: 0.5 → 1.5
is_occupied (modifier on an occupied location):
- local_food_capacity_modifier: – → -50%
province_starving (modifier on starving provinces):
- local_defensive: – → -50%
- local_garrison_size_modifier: – → -50%