Construction Lag Fix for 1.12
This just makes so any construction can use the max ammount of "building points", making it so all buildings will build as fast as possible and lifting weight off the CPU from doing too many useless calculations late-game.
It makes building more dynamic / less wasteful, since all buildings will take the maximum ammount possible of construction points directly instead of dividing in multiple slices or just not using it at all.
Furthermore, it really helps the AI to develop better since it buildings don’t stay locked in queues making decisions hard for the AI
And to top it off, also improves private consctruction, be it in your country or AI, because there is queue limit and eliminating buildings faster helps to maintain a healthy queue
Construction queue:
Iron mine (needs 300 points)
Farm (needs 100 points)
Tooling workshop (needs 450 points)
Considering that you have 850 weekly construction, all three will build in 1 week simultaneously.
Construction queue:
Iron mine (needs 300 points)
Farm (needs 100 points)
Tooling workshop (needs 450 points)
Considering that you have 100 weekly construction, it will not build anything simultaneously.
One iron mine will take all the points directly, taking 3 weeks to build.
The farm will then take 1 week.
The workshop will take 4.5 weeks.
(For the smart-asses) the workshop actually takes 5 weeks because it will not update for half a week after actual completion, it but won’t use resources or money, basically just staying in queue for nothing.
Yes, this is base game behaviour.
