Entropy Systems
Entropy Systems refers to how disordered, spread out, or uncertain a system is, and how that system tends to evolve over time.
Entropy Systems is a massive gameplay overhaul that combines social functions, survival mechanics, natural disasters, realistic weather, enhanced movement, flight, and combat defense into one complete experience for Teardown.
- Admin Menu (F9) – Comprehensive control panel to manage players.
- Persistent Ban System – Ban disruptive players by name. Blacklists are saved to the host’s registry and persist through match restarts and game closes.
- Enforcement Screen – Blacklisted players are met with an "AUTHENTICATION REVOKED" screen and a hard-kick timer upon joining.
- Player Management – Instantly Teleport, Bring, Unarm, or force players into Spectator mode.
- Divine Punishment – Manually trigger a Lightning Strike or spawn a Tornado directly on any player’s position.
- Server Monitor – Fps, player count and ping shown in a window that respects HUD modes. For Host it will show the ping of every player.
- Auto Cleanup – To prevent things from getting laggy and improve performance, host can enable "Auto Purge Debris" and "Auto Purge Fires".
- Kill Feed – Showing who killed who and with what.
- Waypoints – Press Middle Mouse Button (MMB) to place visual markers for you and other players.
- Chat Box – A fully customizable chat window with history. Press ENTER to start typing.
- Chat Bubbles – See what players are saying with visual speech bubbles above their heads.
- Welcome Message – Configure a custom message displayed to players in the chat box when they join.
- Customization – Adjust chat window width, height, opacity, and animation speed in the UI settings.
- Dynamic Weather – Full day/night cycle with rain, snow, fog, clouds, and storms.
- Simulated Rain – Each raindrop is it’s own entity and can also put out fires.
- Ambient Soundscapes – Each time of day cycle and weather have their own ambient soundscapes.
- Tornados – Deadly funnels that rip through the map, lifting players and objects. Occur naturally during heavy storms or can be triggered manually.
- Earthquakes – Ground-shaking events that crack buildings and damage structures over time.
- Flooding & Flash Floods – Water levels rise dynamically during storms, submerging the map.
- Lightning Strikes – Lightning will strike during storms, causing explosions, fire, and even striking players directly.
- Acid Rain – Don’t be caught outside in acid rain unless you love the smell of melting flesh. Causes player damage and burns holes in the environment.
- Volumetric Clouds (Experimental) – A fully dynamic cloud system that changes density and coverage based on the weather phase.
- Salt Water – Host option to make world water undrinkable, forcing reliance on collected supplies.
- Survival Stats – Manage Hunger, Thirst, Bladder, and Bowels.
- Inventory System – Store, rename, spawn, and consume items. Includes a Water Pouch to carry water with you.
- BlueTide Integration – The "Steroid" tool now functions as a refreshing beverage to restore thirst.
- Placement Mode – Rebuild the world by picking up, placing, rotating, and welding objects.
- Super Strength – Host option to lift and throw heavy objects.
- Player Pickup – Grab your friends (or enemies)! You can pick up, carry, and throw other players. Victims can jump repeatedly to struggle and break free. Enable super strength for a charged throw.
- Health & Death – Options for Natural Health Regeneration, Eating to Heal, and Keeping Inventory after death.
- Sprint – Hold "Shift" (or Left Trigger) to sprint. Drains stamina and increases hunger/thirst.
- Dodge – Press "Shift" + Direction (A/S/D) to quickly dash out of harm’s way.
- Climb – Jump towards a wall and jump again to scramble up ledges.
- Power Slide – Crouch while sprinting to slide under obstacles.
- Double Jump – Jump again in mid-air (Host toggle, off by default).
- Shield Features – Toggle Shield, Visual effects, Sound effects, Ricochet, Force Field, and Vehicle Protection.
- Shield Customization – Adjust Ricochet Force, Force Field Power, Max shield, Regen Rate, and Regen Delay.
- Flight – Fly by holding "Jump" in mid-air (works with controllers). Functions like a Jetpack and consumes flight fuel (stamina).
Only the host has full control over the settings. Synced to all players in the match and saved indefinitely.
Mod settings are located in the Entropy Settings menu (Press F10 or open via Pause Menu).
- Profiles – Save and load different configuration profiles for different playstyles.
- Toggles – Almost every feature (Hunger, Thirst, Disasters, Flight, etc.) can be toggled on or off individually.
- F4 – Cycle Weather Phase
- F5 – Cycle Weather Variant
- F6 – Toggle Flood
- F7 – Toggle Tornado
- F8 – Toggle Earthquake
Press F2 in-game for the full help menu.
https://steamcommunity.com/id/Kodemann/myworkshopfiles?appid=1167630