Food rework for 1.2

If you liked this item, please rate it up on Steam Workshop page.

Author: Von Shznighder

Last revision: 26 Aug, 2019 at 01:55 UTC

File size: 1.63 MB

On Steam Workshop

Description:

This is basically a food rework for the 1.2 beta

Terrain no longer produce a flat food bonus but terrain affects food production.
It is now the pops that produce food.

Citizen: consumes 0.4 food a month
Freemen: consumes 0.2, produces 0.2 food a month
Tribesmen: consumes 0.15, produces 0.2 food a month
Slaves: consumes 0.1, produces 0.3 food a month
Tribesmen production unchanged

In order to keep the balance between the pops their production has been slightly reworked as well.
Citizens now produce 0.02 commerce income, up from 0.01
Freemen now produce 0.01 tax income, up from 0
Slaves now produce 0.015 tax income, down from 0.035

Terrain now provide the following food modifier
Farmland: +20%
Plain: —
Forest: -5%
Hills: -5%
Marsh: -10%
Jungle: -10%
Mountains: -15%
Dessert: -25%

Adjacent to major river: +20%
River floating through: +10%
Coastal: +5%
Coastal Port: +10%

Cities and Metropoli: -33%

Additionally the following changes have been done to affect food production:

Egyptian Heritage now provide +5% food production instead of -15% discount on city cost.

Every Civic Tech level now provides +1% food production instead of +2% Commerce income. Every Oratory Tech level now provides +1% Commerce income in addition to the civilization level bonus.

And as a soft cap to food production, thus affecting maximum population as well. This is to stimulated the non linear growth in the production of the agricultural sector. Every pop in the territory decreases the food production by -0.5%. This means that every additional pop in the territory makes the territory less efficient in food production thus eventually reaching marginal utility.

This mod is inspired by a thread in the Paradox forums.