Haulline 700 Series [Meltdown]

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Author: INV

Last revision: 3 Jan at 07:57 UTC

File size: 4.12 MB

On Steam Workshop

Description:
Haulline 700 Series
Optimized for Speed, Capacity, and Outstanding Value

Engineered for high-performance logistics. The Haulline 700 series puts every credit into what matters: thrust-to-weight ratio, cargo space, and hyperdrive uptime. Built to outrun nearly every threat, these freighters move faster than most warships can follow, and carry more while doing it.

Steam Workshop
 └── Haulline T700 Series
     • Demonstrator
     • Fringe
     • Monolith
     • Io
     • Withdrawn Models

Meltdown Models

Construction Price & Blueprint Cost For Meltdown Models
Model | Base Price | Blueprint Cost ————–|————|—————- L700 Gen 2 | 474,050 | 98,000 T700 Gen 2 | 532,600 | 98,000

Resource Needed(Construction Only)
Model | Steel | Coil | Hypercoil | Processor | Enriched Uranium ———–|——–|——|———–|———–|——————- L700 Gen 2 | 11,038 | 411 | 325 | 7 | 16 T700 Gen 2 | 10,968 | 546 | 456 | 8 | 16

Blueprint costs are one-time unlocks. No ongoing expense after unlocking.

T700 Gen 2
Highly flexible, flagship freighter series with epic speed & the most options..
Built to perform and engineered for speed, our flagship freighter have you covered. Out in the sector, in dangerous zone, and everywhere in between..

Cargo Capacity: 736 stacks Crew Requirement: 18 (14 minimum) Speed: 100.1 m/s Acceleration: 0–100 in 5.25s Hyperdrive Efficiency: 100% (Charge in 30s) Manipulator Beam: Available Emergency Jump Mode: In 10s (Disable 2 forward drives, 43% efficiency)

L700 Gen 2
Mainstream value-priced freighter with rich features.
If it’s capacity and price that matter most, these freighter fit the bill. The L Series, as with most of the Haulline family, boasts high-speed travel, 30 second hyper-drive, crew quarters options, and a manipulator beam at cost-conscious pricing.

Cargo Capacity: 780 stacks Crew Requirement: 12 (10 minimum) Speed: 90 m/s Acceleration: 0–80 in 5s Hyperdrive Efficiency: 86% (Charge in 30s) Manipulator Beam: Available

Q&A: Why Do I Need 100.1 m/s?

Q: 100.1 m/s doesn’t sound much faster than 90 m/s. Why should I care?
A: Because in Cosmoteer, every m/s past 90 costs exponentially more thrust per ton*. The thrust-to-speed curve is nonlinear, it’s all diminishing returns. So going from 90 >> 100.1 isn’t just speed gain, it’s a massive propulsion increase.

And the same rule applies to your enemies.
If they want to catch you "you with our newest T700", they’ll need to dump huge amounts of investment into engines just to match your speed, usually at the cost of armor or weapons. Most won’t bother. Most can’t. That’s why almost every serious threat out there maxes out around 100 m/s.

Designer’s Note

Price-to-performance is the rule. Always.

Armor? None
Speed & cargo? Prioritized.

Haulline freighters don’t tank. They don’t bluff. They outrun, out-haul, and out-scale.
Every gram serves a purpose. Every module earns its mass.

They aren’t flashy. But they’re clean. Practical. Relentlessly efficient.
Brutally honest about what they are, and what they’re not.

They won’t win beauty contests. But for raw logistics performance, nothing beats them per credit.

Commitment

This project is always evolving.

The Haulline T700 Series is actively supported and updated. Every model is built, tested, and refined with performance in mind—and your feedback plays a critical role in that process.

Issues? Tell me. I’ll fix them.
New Cosmoteer updates? I adapt to them as fast as I can.

I don’t release ships and forget them. Every update to Cosmoteer brings opportunities to improve the lineup, and I’m committed to keeping Haulline freighters relevant, efficient, and true to their design purpose.

Note: This is a one-person project (with a bit of help from GPT since I’m not very good with English). Updates may occasionally be delayed, but your feedback is always read, and always valued.

Updates will continue. Your input drives them.

Like it? Let me know!

Rate it, favorite it, and drop a comment.
Let me know how it runs in your fleet, I read all of it.