Anbennar: Darkscale Expansion Submod
========== NOTICE ==========
This mod is not fully finished, with the release of EU5, I have moved onto other projects.
It is playable, but I recommend having debug_mode and the console ready in case something breaks.
You are free to upload fixes or a fixed version.
License of submod portions of code is whatever you want as long as you credit me.
License of others code/content is according to the respective owners.
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This submod adds a mission tree, religion mechanics, events and content to the Darkscales.
It has not been fully tested and the later missions are not finished. Notable content that was planned but not implemented/broken are:
Dragonforge great project (incl. dragon metal gear mythic cavalry)
New Age Goblin bio-engineering to become more attractive like the other humanoid races
Water and Electrical grid for the Serpentspine.
When Anbennar is ported to EU5, I’ll return to port this submod too.
========== LINUX USERS!!! =========
Custom unit models from Anbennar are currently broken due to case sensitivity in the .gfx files. This is an issue with Anbennar itself.
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If you encounter issues, let me know, if it is a simple fix I will do it.
This submod overwrites some gui elements and Anbennar’s race system. If an Anbennar update or a submod changes these it will likely break. Once again, if it is simple to fix, I’ll do it.