ComPatch Power Blocks Expanded + The Great Revision
This is part of this MegaComPatch
Power Blocs Expanded (PBE) + The Great Revision (TGR) ComPatch
Load order
- The Great Revision (TGR)
- my TGR RU Localization (if u need)
- Power Blocs Expanded (PBE)
- PBE RU Localization (if u need)
- PBE + TGR ComPatch (this mod)
This patch should be loaded after both mods. Place other mods after it only if they do not overwrite the same content (especially common/diplomatic_actions).
What this patch does
- Fixes the Power Bloc “Force Regime Change” diplomatic action conflict
- Both mods define/overwrite the same diplomatic action ID: force_regime_change. Without a merge, whichever mod loads last wins and the other logic is lost.
- This patch ships a merged force_regime_change so you keep the intended behavior from both sides:
- Keeps TGR requirements/effects (baseline cohesion + short tenure, installed regime modifier duration, cohesion cost).
- Keeps PBE requirements/effects (progressiveness-distance requirement and optional infamy incident when PBE diplo-action rules are enabled).
Notes
- This patch is intentionally minimal and only touches common/diplomatic_actions/force_regime_change. If you have other mods that also change Power Bloc diplomatic actions, you may need an additional merge patch.
my github[github.com]
Download
Victoria 3: Sphere of Influence - Expansion
The Great Revision - 1.12.4 — Steam Workshop
[1.12] Power Blocs Expanded — Steam Workshop
Required DLC:
These DLC should be installed in order to use this item.
Victoria 3: Sphere of Influence - Expansion
Required items:
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The Great Revision - 1.12.4 — Steam Workshop
[1.12] Power Blocs Expanded — Steam Workshop
