Bringing the Collapse

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Author: IfThenOrElse

Last revision: 23 Oct, 2024 at 20:19 UTC

File size: 244.21 KB

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Description:
This mod will make the game ignore cult centres owned by invader factions and factions participating in a civil war, when calculating pillars of civilisation

Why I made this mod:
Seems since Dynasties update, changes to Sea Peoples has resulted in collapse not happening as much. One such observation was that, now that they occupy lands – any invader who occupies a Pillar of Civilisation, will still contribute to the civilisation level.

I can’t fix AI – but what I can do Is make sure these invaders are not treated as pillars of civilisation!

What I did:
I tweaked the function that calculates pillars of civilisation. Before it used to just check that there was a building at full health and provided points equal to its level.

Now it will also check to see if the building is owned by one of the factions in the image above. If they are an owner, the check fails and that building will not get added to the calculations.

After playtesting the mod, I realised this still wasn’t enough – so I made a tweak to also exclude factions in a civil war. This really spices up the campaign, encouraging players to avoid civil wars and gives you a reason to lend legitimacy to other royal traditions to help them avoid civil wars!

Compatibility:
This mod has overwritten a function in the pillars script (but remotely) so any mod that edits this specific function, or drastically changes the base script, will likely conflict.

Future plans:
I’ll be honest – I’m not likely going to do much more. I’m not an AI modder so will not be looking to make them raze more etc. I may consider looking at other things that could impact civilisation outside of the usual stuff – but its quite a big project and not sure if it’s something I want to take on.