Bigger Battles – Reinforcements & Supply Lines

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Author: Hunkulous

Last revision: 4 Jan, 2025 at 23:20 UTC

File size: 163.24 KB

On Steam Workshop

Description:
What this mod does
  1. Removes Supply Lines (Removes the entire upkeep cost) to put the player on a more even playing field with other factions.
  2. Increases the Reinforcement Range incredibly, changing the dynamic of garrisons to cover entire (certain) provinces (16x, compared to the ‘Higher Reinforcement Range’ Mod’s 8x)
  3. Slightly decreases the Reinforcement Time (in line with nopunctuation’s balances) by 30%, but the lightning strike skill across all lords further decreases your reinforcement time, and increases the reinforcement time for enemies.
  4. Reduces Army Losses modifier prevalence to compliment massive amounts of reinforcements not suffering from as harsh army losses before they arrive. Adjustments: Army losses now only triggers at 90% balance of power. (Removed -60 leadership instead of -100 from army losses modifier, currently the leadership penalty is unchanged)

Vanilla-Friendly
(This mod doesn’t change the maximum amount of units on the field (80) to prevent lag–extra reinforcements beyond 80 still appear after other units retreat. A future update might tweak the army losses morale penalty, but I don’t think this is an issue and makes huge battles more like gauntlet-style quest battles, with some interesting strategic implications, with WH3’s ability to move the location of your reinforcements. Also mods such as SFO or Radious already rework this, but this will possibly be tweaked in a future update)

Credits

Credit to nopunctuation’s Higher Reinforcement Range, this mod can act as a submod to that mod, but it is not required/redundant.
Credit to yuzu sour (No supply lines mod)
Credit to Spire (Army Losses Balancing)

Future Updates

-Update #1 will add Unlimited Reinforcing Armies on either side, and have it be mod-compatible-friendly. Expect this update within a year (Of February 14th 2025) and will come with UI adjustments.

Compatibility (SFO)

Compatible with SFO, Radious also compatible with most mods that don’t alter Reinforcement Range, or alter the settings of different battle types. (It should still work with these mods without crashing/issues, this mod’s changes just might not function.)

*Recommended with AceTheGreat’s Adjustable Armies fork mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3297164969&searchtext=Adjustable
(Check out the Bigger Battles Mod Collection!):
https://steamcommunity.com/sharedfiles/filedetails/?id=3400720181

Save Game Compatible. Multiplayer Compatible.