Limitless Enemy Projectile Performance 1.0.5

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Author: DC Limitless

Last revision: 19 Feb at 19:41 UTC

File size: 6.31 KB

On Steam Workshop

Description:

This mod improves performance in very high rounds by limiting and optimizing enemy projectiles.

When the screen is flooded with bullets (Round 80+ / 100+), the game can become CPU-bound and drop to extremely low FPS.
This mod applies smart culling and rendering limits to enemy projectiles only — player weapons and builds remain untouched.

✔ Enemy projectile hard cap (logic limit)
✔ Render limit to reduce overdraw
✔ Adjustable culling interval
✔ Designed for high-round and co-op play

Made for players who want to push to insane rounds without turning the game into a slideshow.

Recommended Settings
🟢 1. “Safe High Round” (Minimal gameplay impact)

+ Logic Cap: 2500

+ Render Limit: 1500

+ Culling Interval: 3

🟡2. “Very High Round” (Good balance)

+ Logic Cap: 1500

+ Render Limit: 1000

+ Culling Interval: 4

🔴 3. “Emergency Mode” (Max FPS)

Logic Cap: 900

Render Limit: 600

Culling Interval: 5