Wasteland Realty

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Author: AK1R4

Last revision: 21 Feb at 23:34 UTC

File size: 1.54 MB

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Description:

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WASTELAND REALTY
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Out in the wastes, not everything has to be taken by force.

Some things can be bought.

Wasteland Realty adds eight waystations across the world that can be purchased outright. Pay the price. Sign the deal. The outpost becomes yours.
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YOU OWN THE TOWN
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You can build walls. Add industry. Raise towers. Expand outward however you like.

But the merchants that were there before you?
They stay.

– Their buildings are untouched.
– Their ownership does not change.
– Their factions remain their own.

These stations were always places of trade, shelter, and freedom. When you buy one, you become the landholder. The spine of the settlement. The traders keep their doors open, their lights on, and their crossbows loaded.
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THE ROUGH REALTORS
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There’s a faction that handles it.

They call themselves the Rough Realtors.

They are dealmakers who figured out land is worth more than blood.

Each station has a single realtor assigned to it.
– You pay them.
– Ownership changes hands.
– The deal is done.
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——WARNING——DANGER——-CAUTION——ACHTUNG——
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Do not ruin relations with the realtor you purchased from.

Ownership is tied to being allied with the micro-faction that only that realtor belongs to.

You break that alliance, you break the logic holding the town together.

They are business people.

Treat them like it.
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AVAILABLE WAYSTATIONS
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Wasteland Waystation — 120,000 Cats
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A modest trading post for early footholds. Solid bones. Room to grow. Located in the Border Zone, North-West of The Hub
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Heat — 150,000 Cats
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A scorched ruin waiting for steady hands. Your chance to reclaim the collapsed waystation in Venge.
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Ruins of Rib — 180,000 Cats
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A once abandoned compound west of Mourn. It once was empty, but now stands.It has been partially rebuilt by the Rough Realtors.
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Rust Reach — 200,000 Cats
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More established. More out of the Way. Located out in Skimsands, Where that Giant Hand sticking out of a dune is.
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Waystation (Grey Desert) — 220,000 Cats
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Wind-scoured and distant. A quiet outpost in the Grey Desert, far from crowded trade lanes and faction eyes.
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Castle Rock — 400,000 Cats
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Strong defensive layout. Has a moat. Located South of Flats Lagoon, On an island with a big rock.
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Ledge Top — 550,000 Cats
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A full town carved into the edge of a mountain ledge between the Royal Valley and the Bonefields.
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Watcher’s Rest — 600,000 Cats
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High value. High risk. A hardened mercenary and bounty hunter stop near Arach.
Bar. Weapons. Armor. Crossbows. Everything an aspiring Wastelander needs.
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How It Works
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– Pay the assigned Rough Realtor
– Gain alliance with their private holding faction
– World state triggers
– You run far away or save and import your game.
– The town becomes player-owned
– Traders remain
– Expansion is yours to choose
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You cannot delete or alter the original merchant buildings.
They are still owned by their respective factions.
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Wasteland Realty gives you the chance to thrive in the wasteland — but nothing comes free.

Ownership brings risk.

Not just to you, but to the people who now look to your walls for shelter, your guards for protection, and your judgment for direction.

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Thank You for Your Time, and I Hope you have Wonderful Day

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