All Kinds Of Animals – Beak Ogre Lair Fix

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Author: Mandalf

Last revision: 14 Feb at 02:13 UTC

File size: 412.71 KB

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Description:

All Kinds Of Animals – Beak Ogre Lair Fix

I happened to be working with Animals, Animals, All Kinds of Animals and I see comments that NPCs will travel to the Winged Beak Ogre Lair, which sounds like a bad time for them to me.

So I set the Winged Beak Ogre Lair "is public" = "false" in FCS.
The town type is now "POI".
And now, in a scorched earth move, the lair has been RELOCATED so it is not in the path of NPCs.
REQUIRES AN IMPORT!

Based on feedback and testing this DOES seem to resolve the issue. Thanks to Stolenwarcry for testing and Anrhaa for input and inspiration.

REQUIRES AN IMPORT (and you might need to be out of the zone as well)

Take care, flatskins, watch out for Winged Beak Ogres!

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Animals, Animals, All Kinds of AnimalsSteam Workshop