Darkness Gathers: Enemy Faction Reinforcement / Revival for Immortal Empires

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Author: Tempus Fugit

Last revision: 11 Dec, 2025 at 09:38 UTC

File size: 381.04 KB

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Description:

Darkness Gathers v2.0: Late-Game "enemy" Faction Reinforcement / Revival for Immortal Empires

Tired of stagnant late-game campaigns where the Old World’s fringes fall silent? Darkness Gathers 2 injects peril and unpredictability by periodically reinforcing or even resurrecting a curated selection of factions on the empire’s periphery and beyond. It spawns full armies, ready to raid, conquer, and disrupt your borders—keeping Immortal Empires fresh and tense without overwhelming the map. It is mainly designed to keep Empire Games interesting "perpetually", but of course can work and add challenge for all factions.

(For an extreme version of this mod with even faster reinforcement:)
***Darkness Gathers: Extreme Version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3609560390

[Check out my other mods for an unlimited "Immortal Empires" campaign:]
***Immortal wealth tax: money drain of fat treasuries
https://steamcommunity.com/sharedfiles/filedetails/?id=3603757344
***Hegemon Costs: large empire settlement maintenance costs:
https://steamcommunity.com/sharedfiles/filedetails/?id=3607238998
***Hegemon Challenged: Rebel invasions force players with large empires to keep heartlands garrisoned
https://steamcommunity.com/sharedfiles/filedetails/?id=3607395884
*** Dragon Cult Rebellion: Dragon armies are attracted by a large empire.
https://steamcommunity.com/sharedfiles/filedetails/?id=3607396501
***Darkness Gathers: dark faction reinforcement / revival
https://steamcommunity.com/sharedfiles/filedetails/?id=3603736158
[Another highly recommended mod by another author: "All diplomatic options":]
https://steamcommunity.com/sharedfiles/filedetails/?id=3032439976

How It Works

Trigger: Activates only on your (human player’s) turn starts after Turn 50, ensuring early games play out normally.

Mechanics: Each turn, there’s a 1-in-20 chance (adjustable in script) per faction to spawn a balanced 20-unit army (core infantry + high-tier elites + monsters/artillery) led by 2 heroes. Armies emerge near their historical capital region. If the faction is dead, it will be revived.

Aggression: Spawns auto-declare war on the region’s current owner (if any), sparking immediate conflicts. No settlements gifted—just pure, mobile threats.

Balance: Uses mostly vanilla units where possible for broad compatibility; armies are strong but not unbeatable.

Tech & Compatibility: Pure Lua script (under 1KB)—crashproof (no error handling bloat), hotloadable mid-campaign, and tested with Immortal Empires Expanded. Should play nice with all mods; no overrides or conflicts.

Spawn frequency keeps things spicy but not overwhelming: Expect 2 to 3 of the armies to spawn per turn for the base version of the mod, focused on edges around the classical "Old World Empire" territories, but with spawns possible on all continents (see faction list below). Depending on the size of your empire, you may not even see a new enemy army, but it will cause regional disturbance and mayhem, which may rebalance the game in a specific area, which is the goal of the mod. Some armies might spawn directly onto your territory if you own a lot of provinces: so better keep your heartlands defended and garrisoned!

Edit the script to tweak chances, units, or add your own blocks!

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Reinforced/Revived Factions:
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SKAVEN CLANS
Clan Mors (Misty Mountain): Tunnel-rats swarm peaks.
Clan Skryre (Skavenblight): Warp-tech horrors erupt.
Clan Treecherik (Gnobbly Gorge): Jungle vermin reclaim burrows.
Clan Moulder (Hell Pit): Mutated abominations from wastes.

OGRE KINGDOMS
Goldtooth Tribe (Maw Gate): Maneater mercenaries hunger.
The Famished (Black Tower of Arkhan): Starving brutes crash ruins.
Mountaineaters (Yhetee Peak): Frost giants from Edge Mountains.

GREENSKINS
Crooked Moon (Karak Eight Peaks): Goblins tunnel dwarf holds.
Slaves of Zharr (Great Skull Lakes): Chaos orcs in Badlands.
Moon Howlerz (Mount Silverspear): Night goblin fanatics howl.
Teef Snatchaz (Ekrund): Scrap looters in mountains.
Black Pit Tribe (The Black Pit): Savage goblin-orc horde.
Top Knotz (Gronti Mingol): Eastern axe berserkers.
Da Cage Breakaz (Har Ganeth): Gladiator gitz escape Naggaroth.
Blue Vipers (Pahuax): Jungle orcs strike Southlands.
Orcs of the Bloody Hand (Cuexotl): Lustria raiders rampage.

WARRIORS OF CHAOS
Shadow Legion (Konquata): Undivided marauders invade.
All-Seeing Eye (Tzeentch) (Tower of Flies): Mutating sorcerers scheme.
Khazag (Bloodwind Keep): Chaos host storms mountains.
Exquisite Pain (Slaanesh) (Monolith of Bubonicus): Torment temptresses plague.
Challengers of Khorne (Pillar of Skulls): Blood raiders at citadel.
Rapturous Excess (Slaanesh) (Altar of Facades): Ecstatic warriors revel.
Epidemius (Nurgle) (Forest of Decay): Tallyman of plagues counts the dead.
Oracles of Tzeentch (Fate-Weavers’ Crevasse): Fate-seers prophesy doom.
Brazen Throne (Khorne) (Mount Athull): Skull-throne berserkers rage.
Exiles of Khorne (Deff Gorge): Banished killers reclaim.
Crimson Skull (Khorne) (Infernius): Blood oaths sworn in fire.
Subtle Torture (Slaanesh) (Twisted Towers): Whispered agonies unfold.
Poxmakers of Nurgle (Dragon Fang Mount): Diseased defilers corrupt Cathay.

CHAOS DWARFS
Legion of Azgorh (Black Fortress): Infernal engineers forge hell.
Warhost of Zharr (Zhatan) (The Volary): Slave legions march.
Disciples of Hashut (Astragoth) (Uzkulak): Sorcerer-prophets awaken.
Servants of the Conclave (Zharr Naggrund): defenders of Zharr Naggrund

VAMPIRE COUNTS
Mousillon (Mousillon): Knightly undead from swamps.
Von Carstein (Schwartzhafen): Vlad’s bloodline claims the Empire throne.
Lahmian Sisterhood (Silver Pinnacle): Seductive spies from ice.
Strygos Empire (Fyrus): Tilean vampires reclaim glory.
Sires of Mourkain (Morgheim): Mourning kin rise from Empire ruins.
Silver Host (Lahmia): Ancient bloodline returns.

DARK ELVES
Har Ganeth (Har Ganeth): Executioners thirst.
Karond Kar (Karond Kar): Corsairs raid coasts.
Ssildra-Tor (Petrified Forest): Forest shades strike.

LIZARDMEN
Southern Sentinels (Sentinel of Time): Jungle guardians awaken.
Hexoatl (Hexoatl): Solar cavalry charges.
Last Defenders (Golden Tower): Final Old Ones’ holdout.

TOMB KINGS
Dune Kingdoms (Bhagar): Desert legions stir sands.
Followers of Nagash (Caliph’s Palace): Nagash’s will shall be done!
The Sentinels (Black Pyramid of Nagash): Nagash’s eternal watch.

VAMPIRE COAST
Dead Flag Fleet (Fu Chow): Eastern undead pirates sail.
Mutineers (Pox Marsh): Rebel gunnery mobs revolt.
Pirates of Sartosa (Sartosa): Free company plunders seas.

NORSCA
Varg (Monolith of Katam): Beast-hunters from tundra.
Aghol (Shard Bastion): Ice raiders breach walls.
Yusak (Foundry of Bones): Skin-clad berserkers forge doom.

Download, load, and watch the darkness gather—your campaigns will never feel empty again! Questions? Hit the comments. Comments or suggestions are welcome!